Wiimote and .NET

Update 3/17/07: A new version of the code and assembly is linked from the article below which fixes a bug with the calibration data.

My latest article has been posted on MSDN's Coding4Fun.  This time I have created a fully managed library to use a Nintendo Wiimote (and all current extensions) in C# or VB.NET.  You will find a description of what was done, source code for the fully managed library, a test application, and compiled libraries for you to start using immediately.

As always, if you have questions, problems, feature requests, etc. please contact me and let me know.  If it's a question or comment that could benefit the masses, please create a new post over on the forum and I will reply there.

Head on over and check it out!

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Code Camp Lego NXT Source Code

Well, if you attended my session, you know that something broke with MSRS and connecting to the NXT hardware.  Just so I can prove I'm not a total idiot, I'm sitting outside the session room right now and, of course, everything is working happily.  I downloaded MSRS, did a "Repair" installation, and everything magically came back to life.  <sigh>  Oh well.

Anyway, I hope everyone was able to get something out of the session even if you didn't see the 'bot move.

As promised, I have posted the source code (C#, VPL) and the PowerPoint presentation.  You can get the materials here.  If you have any comments, questions, or anything else to say, please don't hesitate to contact me or create a post in the forum for discussion.

Enjoy, and thanks for attending!
 

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Community Server 2.1 Upgrade

Well, if you're reading this, it means that my upgrade to CS2.1 didn't go as horrifically bad as I had anticipated.  That said, if anyone notices any anomalies with the site (a shift+refresh should fix most of the graphical issues (I hope)), please contact me and let me know!  Comments on the new skin welcome as well.  Thanks go to my buddy Joey for the new graphics.  Check out his site for some excellent photography.

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