WiiEarth -- Wiimote Interface for Virtual Earth

Long time no blog.

My latest article is up at Coding4Fun.  This time I created a Wiimote interface for Virtual Earth 3D.  You can now drive around Virtual Earth like you're playing a first-person shooter on the Wii.  I think it's fun.  Hopefully you will too.  Here is a video of the demo in motion:

As always, full source code provided.  Give it a try and let me know what you think!

Additionally, I'll have a new version of my Wiimote library up in the next day or three.  Check back for more details...

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Outlook Webmail Add-in for Windows Home Server

My latest article is posted to Coding4Fun.  This time, I wrote an add-in for Windows Home Server that allows one to view their email stored in Outlook via the web.  Perhaps I'm the only one, but I have 6 or 7 email accounts all of which POP into Outlook.  Hardly any of them support IMAP or have a webmail interface.  When I'm away from home and want to check my messages, either I have to remote desktop into my home machine and use Outlook that way, or I need to remember to shut down outlook, and then check all accounts separately.  With this add-in, I can now view my Outlook messages via a web browser.

I'm doing something a little different with this article by offering the source code and binaries via CodePlex.  My hope is that you folks out there might find a use for this and decide to extend it.  Hopefully CodePlex will make that process easier.

Check out the article and, as always, comments and questions welcome!

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Head Banger

XNAiconBack in May, I posted about my involvement in Maker Faire 2007.  For one of my projects, myself and several friends, collectively known as Ganksoft Entertainment, created a game from scratch using the Microsoft XNA Framework and Game Studio Express called Head Banger.  It's a rhythm-based music game in the vein of Dance Dance Revolution (DDR) and Guitar Hero.  If you are a fan of either game, or the genre in general, you'll likely enjoy what we've created.  I have posted the game up to our website in both Windows and Xbox 360 flavors.  Sometime soon I will be writing an article that will appear on Coding4Fun on how the game was created along with the full source code of the game.

But, in the mean time, try out the game and enjoy!

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Even More .NET-based Wiimote Applications

I've received a few more emails from folks using my Managed Wiimote Library to do some cool things with the Nintendo Wiimote in Windows.  Here are a few more:

Amazingly fantastic stuff.  I've created a list of projects using the library here.

If anyone out there is using my library for a project, please let me know and send me a link so I can add you to the list!

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