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- Analyzing CPU samples in Timing Captures | PIX on Windows
- Visual Studio 2019 v16.9 Preview 2 and New Year Wishes Coming to You!
- Faster C++ Iteration Builds
- Configure IntelliSense with CMake Toolchain Files in Visual Studio 2019 16.9 Preview 2
- Building Arbitrary Video Game Projects on Azure
- Announcing Windows 10 Insider Preview Build 21286
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GameDev News - November 20, 2020
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- The Coalition Sees 27.9X Iteration Build Improvement with Visual Studio 2019
- C++20 Features in Visual Studio 2019 versions 16.7 and 16.8
- Conditionally Trivial Special Member Functions
- Announcing the OpenCL™ and OpenGL® Compatibility Pack for Windows 10 on ARM
- GitHub accounts are now integrated into Visual Studio 2019
- Announcing Windows 10 Insider Preview Build 20262
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GameDev News - November 13, 2020
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GameDev News - November 6, 2020
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- iOS/Android sales deep dive: 'Meteorfall: Krumit's Tale'
- Game Design Lessons in Making an Among Us-like Game in 10 Days
- Postmortem: Children of Morta
- A Study on Modern Mobile Design
- Steam rolls out built-in playtest invite and management tool beta for devs
- How Spreadsheets Power Civilian AI in Watch Dogs 2
- Zielon/PBRVulkan: Vulkan Real-time Path Tracer Engine
- Tech Debt: The Bill Comes Due
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GameDev News - October 30, 2020
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- Unity
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- PIX 2010.26 - Updated Command List Execution View & Descriptor Heap Viewer
- New documentation page: Analyzing Memory usage and performance in Timing Captures
- New documentation page: Analyzing Win32 File IO performance using Timing Captures
- Even More New Safety Rules in C++ Code Analysis
- A Tour of C++ Modules in Visual Studio | C++ Team Blog
- Announcing Windows 10 Insider Preview Build 20246
- Announcing Windows 10 Insider Preview Build 19042.610 (20H2)
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GameDev News - October 23, 2020
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GameDev News - October 16, 2020
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- D3D12 Debug Object Auto-Naming
- Starting today: Save up to 90% using PlayFab Party
- C#/WinRT Version 0.8 and the .NET5 RC2 Release
- Faster C++ builds, simplified: a new metric for time
- Introducing the new Azure SDK for C++ Beta
- C++20 STL Features: 1 Year of Development on GitHub
- Announcing Windows 10 Insider Preview Build 19042.572 (20H2)
- Announcing Windows 10 Insider …
GameDev News - October 9 2020
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GameDev News - October 2, 2020
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- New Features in Visual Studio 2019 v16.8 Preview 3.1
- Using GitHub Actions in Visual Studio is as easy as right-click and Publish
- New Safety Rules in C++ Code Analysis
- Migrating Minecraft Realms from AWS to Azure
- Announcing Windows 10 Insider Preview Build 20226
- Announcing Windows 10 Insider Preview Build 19042.546 (20H2)
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GameDev News - September 25, 2020
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- Simplygon saves time, improves visual quality and performance for Forza Motorsport 7
- Announcing more ways, we’re making app development easier on Windows
- Bridge to Kubernetes GA
- New Features in Visual Studio 2019 v16.8 Preview 3.1
- Welcome C++ developers to GitHub Codespaces!
- Announcing Windows 10 Insider Preview Build 19042.541 (20H2)
- Announcing Windows 10 Insider Preview Build 20221
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GameDev News - September 18, 2020
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- Unity
- Unity 2020.2 beta is now available and we welcome your feedback
- Add Unity-powered features to your app using Unity as a Library
- Oculus Quest 2, VR games and more at Facebook Connect 2020
- Rules for a Future-Proof 2D Render Order
- Art Design Deep Dive: Dynamic 2D lighting in Dwerve
- Simplify Your Life With Mesh Simplifier
- Unity 2020.1.6
- Unreal
- Godot
- VR/AR
- Microsoft
- App Compatibility for Xbox Series X and Xbox Series S Consoles
- Capturing GPU Work
- Disassembly improvements for optimized managed debugging
- vcpkg: Accelerate your team development environment with binary caching and manifests
- C11 and C17 Standard Support Arriving in MSVC
- Standard C++20 Modules support with MSVC in Visual Studio …
- Unity
GameDev News - September 11, 2020
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GameDev News - September 4, 2020
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- DirectStorage is coming to PC
- GPU Captures: How we support placed and reserved resources
- Changes to the capture experience
- GPU Captures: Support for D3D video
- <bit> in Visual Studio 2019 version 16.8 Preview 2
- New safety rules in C++ Core Check
- XboxAcademy Game Development Workshop
- PlayFab Pricing Transition Period extended through October 31, 2020
- Announcing Windows 10 Insider Preview Build 20206
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GameDev News - August 28, 2020
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- New in DirectX— Feature Level 12_2
- PIX 2008.26: Performance Improvements
- PIX Release 2008.26 - Our biggest update to GPU captures since 2017
- New documentation page: Finding and Analyzing Context Switches
- Visual Studio 2019 v16.8 Preview 2 Releases New Features Today!
- Introducing vcperf /timetrace for C++ build time analysis
- Announcing Windows 10 Insider Preview Build 19042.487 (20H2)
- Announcing Windows 10 Insider Preview Build 20201
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GameDev News - August 21, 2020
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- Postmortem: Eastshade
- Player Segments Based on Gaming Motivations
- A curated list of awesome header-only C++ libraries
- Viladoman/CompileScore: VisualStudio extension to highlight compilation profiling data
- YoYo Games launches major GameMaker Studio 2 update allowing for ‘a more visual approach’
- PlayStation 5 devs explain how DualSense haptics will actually work
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GameDev News - August 14, 2020
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GameDev News - August 7, 2020
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- PlayFab: Experiment on Title Data with Overrides and reimagined design
- Visual Studio 2019 v16.7 and v16.8 Preview 1
- Visual Studio 2019 for Mac version 8.7 is now available
- Making repeated edits easier with IntelliCode suggestions
- Sign Up for the Private Preview of Visual Studio support for Codespaces!
- Game Stack - Supercharge games with Azure AI and reinforcement learning
- Announcing Windows 10 Insider Preview Build 20185
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GameDev News - July 31, 2020
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GameDev News - July 24, 2020
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GameDev News - July 17, 2020
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- 10 ways to speed up your programming workflows in Unity with Visual Studio 2019
- Add deep links to your Unity mobile apps for better user experience
- Evolve your Graphics with new demo projects and sessions from Unite Now
- Now You Can Choose High-Performing Unity Shaders
- Unity 2019.4.4 /2020.1.0b16 /2020.2.0.b18
- Unreal
- Unreal Fest Online 2020 - Unreal Engine(videos posted)
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GameDev News - July 10, 2020
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GameDev News - July 3, 2020
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- Making of The Heretic: The VFX-driven character Morgan
- Learn to code or teach Unity with two live courses coming in July
- Achieve better Scene workflow with ScriptableObjects
- Exploring the Unity MARS Starter Templates
- Where Are You Wasting Your Game's Memory? (Memory Profiler: Part 2)
- Unity 2019.4.2 / 2018.4.24 /2020.1.0b14 /2020.2.0a16
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- Unity
- Industry News …
GameDev News - June 26, 2020
- Dev/Tools/Tech
- Unity
- Unity 2020.1.0b13
- Unity coming to Apple siliconUnity, Apple silicon
- Learn Premium is now available to everyone at no cost
- Package Manager updates in Unity 2020.1
- AR Foundation support for ARKit 4 Depth
- Blend virtual content and the real world with Unity’s AR Foundation, now supporting the ARCore Depth API
- How to Analyze the Performance Cost of Your Unity Shaders
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GameDev News - June 19, 2020
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GameDev News - June 12, 2020
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GameDev News - June, 5 2020
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- Development Mode player limit increased to 100K players
- Announcing Windows 10 Insider Preview Build 19640
- Visual Studio 2019 v16.7 Preview 2 Available Today!
- Linux development with Visual Studio: first-class support for gdbserver, improved build times with Ninja, and updates to the Connection Manager
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GameDev News - May 29, 2020
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GameDev News - May 22, 2020
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GameDev News - May 15, 2020
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GameDev News - May 8, 2020
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GameDev News - May 1, 2020
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- Porting "Fusion Guards" from GameSparks to PlayFab (Part 1) /(Part 2)
- Rust/WinRT Public Preview
- Announcing Windows 10 Insider Preview Build 19619
- Getting the May 2020 Update Ready for Release - UPDATED
- Exception Helper – Rethrown Exceptions
- Introducing Visual Studio Codespaces: cloud-hosted development for wherever you’re working
- Vcpkg 2020.04 Update and Product Roadmap
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GameDev News - April 24, 2020
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GameDev News - April 17, 2020
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GameDev News - April 10, 2020
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- Unity
- Unity 2019.3.9 / 2018.4.21
- Unity 2020.1.0b5
- Unity 2020 roadmap: Recapping the tech and solutions coming this year
- Artists’ best practices for mobile game development
- The 2-year support for the first LTS release, 2017.4, ends in April 2020
- Build times: Get the details
- The way you use AssetBundles could be costing you Memory
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GameDev News - April 3, 2020
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GameDev News - March 27, 2020
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- Unity Addressables: PlayFab Integration
- In the works: OpenCL™ and OpenGL® mapping layers to DirectX
- Releasing Windows 10 Insider Preview Build 19041.172 to the Slow ring
- Announcing Windows 10 Insider Preview Build 19592
- PIX 2003.26 – DirectX 12 Ultimate and DXIL debugging
- Visual Studio for Mac 8.5 is now available
- Visual Studio Subscriptions resources for remote learning and productivity
- Visual Studio 2019 version 16.6 Preview 2 Brings New Features Your Way
- IntelliSense Code Linter for C++
- Doxygen and XML Doc Comment support
- Announcing full support for a C/C++ conformant preprocessor in MSVC
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GameDev News - March 20, 2020
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- Introducing the New Oculus Quest System Experience
- Prototype OpenXR for Oculus
- Add-ons: Downloadable Content (DLC) and In-App Purchases (IAP)
- Facebook: Game Developers Showcase — VR Business Best Practices
- Facebook: Game Developers Showcase — Best Practices For Launching Games on Oculus
- Facebook: Game Developers Showcase — Multiplayer in VR
- New iPad Pro Gets LiDAR Scanner for Improved AR
- SteamVR Update Improves Tracking Performance for Oculus Quest
- Microsoft
GameDev News - March 13, 2020
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GameDev News - March 6, 2020
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GameDev News - February 28, 2020
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GameDev News - February 21, 2020
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- Announcing CloudScript using Azure Functions
- Announcing the open source PlayFab Visual Studio Code Extension
- Announcing Windows 10 Insider Preview Build 19569
- Catch up with Visual Studio Tools for Unity on Mac
- Qt to support Visual Studio Linux projects
- More Spectre Mitigations in MSVC
- Custom AI-Assisted IntelliSense for your team
- Other
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GameDev News - February 14, 2020
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- Unity
- Unity 2019.3.1 / 2018.4.17
- Unity 2020.1.0a23
- Achieve beautiful, scalable, and performant graphics with the Universal Render Pipeline
- What experts expect from enterprise augmented reality and virtual reality in 2020
- Designing for mixed reality: Learnings from the MARS HMD companion app
- Unity Performance: CPU Slicing Secrets
- Unreal
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- Industry News
GameDev News - February 7, 2020
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GameDev News - January 31, 2020
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- New Roadmap Page (PlayFab)
- Announcing Windows 10 Insider Preview Build 19555
- TraceProcessor 0.3.0
- WinPixEventRuntime 2001.27
- Visual Studio 2019 for Mac version 8.5 Preview 2 is available
- What's New in Visual Studio 2019 version 16.5 Preview 2 for C++, Xamarin, and Azure Tooling Experiences
- C++ Modules conformance improvements with MSVC in Visual Studio 2019 16.5 …
GameDev News - January 17, 2020
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GameDev News - January 10, 2020
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GameDev News - December 13, 2019
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- Hand Tracking SDK for Oculus Quest Available with v12 Release
- Mixed Reality Capture on Quest: Workflow, Integrations + Insights
- Google Unveils ARCore Depth API to Make AR More Natural & Interactive
- Oculus Quest Hand-tracking Rolls Out This Week, SDK Next Week
- Oculus Link Beta Now Supports Some AMD GPUs
- Microsoft
GameDev News - December 6, 2019
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GameDev News - November 29, 2019
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GameDev News - November 22, 2019
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GameDev News - November 15, 2019
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- Unity
- Unity 2019.2.12
- Unity 2019.3.0b11
- Unity 2020.1.0a13
- Training your agents 7 times faster with ML-Agents
- Sherman behind the screens: How to create cinema-quality lighting in Unity
- Level up your VR skills with a free, new course from Unity and Oculus
- Tales from the Optimization Trenches
- Your Scene Hierarchy is Robbing you
- Unreal
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GameDev News - November 8, 2019
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- Unity
- Unity 2019.3.0b10
- Unity 2020.1.0a12
- Enter Play Mode faster in Unity 2019.3
- How to use URL handlers and OpenURL safely in your Unity app
- Havok Physics in Unity
- The new Asset Import Pipeline: Solid foundation for speeding up asset imports
- Simplify your game testing with our new machine learning product, GameTune
- Unity Addressables Pooling: Jump In!
- Unreal
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GameDev News - November 1, 2019
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GameDev News - October 25, 2019
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GameDev News - October 18, 2019
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- PlayFab Roadmap Update
- Usability Improvements for CMake in Visual Studio 2019 version 16.4: Launch Target Selection and Overview Pages
- Visual Studio 2019 v16.4 Preview 2, Fall Sports, and Pumpkin Spice
- Announcing Windows 10 Insider Preview Build 19002
- Windows 10 SDK Preview Build 18999 available now!
- Document Management Improvements: Vertical document tabs are here!
- What Windows 10, version 1909 Means for Developers
- Other
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GameDev News - October 11, 2019
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GameDev News - October 4, 2019
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- Unity
- Unity 2019.2.8 / 2018.4.10
- Unity 2019.3.0b6
- Unity Roadmap @ Unite Copenhagen 2019
- Speed up mobile iteration with the new Device Simulator
- Labs Spotlight: Project MARS
- Unlocking Unity Animator’s interruption full power
- 3 Ways Unity Addressables Will Save Your Game
- Unity Immediate and the Art of Automating Playtests - General and Gameplay Programming
- Unreal
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GameDev News - September 20, 2019
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GameDev News - September 13, 2019
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- PlayFab - New Navigation for Game Manager (Public Preview)
- DRED v1.2 supports PIX marker and event strings in Auto-Breadcrumbs
- Announcing Windows 10 Insider Preview Build 18980
- Windows 10 SDK Preview Build 18975 available now!
- Say hello to the new Visual Studio terminal!
- C++20 Concepts Are Here in Visual Studio 2019 version 16.3
- Other
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GameDev News - September 6, 2019
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GameDev News - August 30, 2019
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GameDev News - August 23, 2019
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- Porting DirectX 12 games to Windows 7
- Announcing Windows 10 Insider Preview Build 18965
- Announcing Windows 10 Insider Preview Build 18362.10014 & 18362.10015 (19H2)
- PIX CPU Tools: Introduction to New Timing Captures Videos
- PIX 1908.16 – Shader debugging fixes
- Find solutions faster by analyzing crash dumps in Visual Studio
- Make games with Visual Studio for Mac and Unity
- Other
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GameDev News - August 16, 2019
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- Announcing Windows 10 Insider Preview Build 18963
- Windows 10 SDK Preview Build 18956 available now!
- Code, Recent Items, and Template Search In Visual Studio
- Visual Studio 2019 version 16.3 Preview 2 and Visual Studio for Mac version 8.3 Preview 2 Released!
- C++ Cross-Platform Development with Visual Studio 2019 version 16.3: vcpkg, CMake configuration, remote headers, and WSL
- Vcpkg: 2019.07 Update
- Productivity Improvements for C++: New Default Colorization, Template Argument …
GameDev News - August 9, 2019
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- TraceProcessor 0.2.0
- PIX 1908.02 – Fixes for customer issues, plus DXR and New Timing Capture improvements
- Windows 10 Servicing Release KB4505903 required for instrumented CPU captures
- Preview Features in Visual Studio
- Game performance improvements in Visual Studio 2019 version 16.2
- Announcing Windows 10 Insider Preview Build 18362.10012 & 18362.10013 (19H2)
- Announcing Windows 10 Insider Preview Build 18956
- Windows 10 SDK Preview Build 18950 available now!
- Other
GameDev News - August 2, 2019
- Dev/Tools/Tech
- Unity
- Here’s what’s in the brand-new Unity 2019.2
- Unity 2019.1.13 / Unity 2019.2.0
- Unity 2019.3.0a11
- Custom Lighting in Shader Graph: Expanding your graphs in 2019
- The power of photogrammetry: Simulating the real world in VR
- 2D Pixel Perfect: How to set up your Unity project for retro 16-bit games
- How We Optimised Our Scripts in Unity
- Unreal
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- Stadia
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GameDev News - July 26, 2019
- Dev/Tools/Tech
- Unity
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- Microsoft
- Announcing Windows 10 Insider Preview Build 18945
- What’s new for WSL in Insiders Preview Build 18945
- Visual Studio 2019 version 16.2 Generally Available and 16.3 Preview 1
- Visual Studio 2019 for Mac version 8.2 is now available (and a Preview for 8.3)
- Improved Linker Fundamentals in Visual Studio 2019
- Visual Studio Code C/C++ Extension: July 2019 Update
- Other
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GameDev News - July 19, 2019
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GameDev News - July 12, 2019
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GameDev News - June 28, 2019
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- Localising Your Game: How To Make It Not Suck
- Charting Through Pacing of Uncharted 2. Part 1 - Pacing Principles
- How Rare Automates Testing for AI (and More) in Sea of Thieves (Part 4 of 4)
- Porting Graveyard Keeper to consoles and mobiles
- AMD Releases OCAT 1.5 - FPS Overlay and Perf Measurement Tool
- Industry News
GameDev News - June 21, 2019
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- Industry News
GameDev News - June 14, 2019
- Dev/Tools/Tech
- Unity
- Unity 2019.1.6 / 2018.4.2 / 2017.4.29
- Introducing Sherman (Part 1) – a Unity project featuring Real time fur, HDRP and Visual FX Graph for animators
- Introducing Sherman (Part 2) – a Unity project featuring Real time fur, HDRP and Visual FX Graph for animators
- Navigating Unity’s multiplayer Netcode transition
- VR/AR
- Microsoft
- Announcing Windows 10 Insider Preview Build 18917
- Windows 10 SDK Preview Build 18912 available now!
- WSL 2 is now available in Windows Insiders
- Visual Studio 2019 version 16.2 Preview 2
- Visual Studio 2019 for Mac version 8.1 is now available (and a Preview for 8.2)
- Customize object displays in the Visual Studio debugger YOUR way
- Other
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- Industry News
GameDev News - June 7, 2019
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GameDev News - May 31, 2019
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GameDev News - May 24, 2019
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- PIX CPU Tools: Populating the Range Details view
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- Visual Studio 2019 version 16.1 now generally available (and 16.2 Preview 1 as well)
- Windows Implementation Libraries (WIL)
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- Code Reviews Using the Visual Studio Pull Requests Extension
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GameDev News - May 17, 2019
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- Unreal
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- Microsoft
- Other
- Industry News
- Microsoft-related …
GameDev News - May 10, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- CryEngine
- VR/AR
- Stadia
- Microsoft
- Announcing Windows 10 Insider Preview Build 18895
- Windows 10 SDK Preview Build 18890 available now!
- Announcing TraceProcessor Preview 0.1.0
- PIX CPU Tools: Graphing PIXReportCounter values in the Metrics View
- PIX CPU Tools Reboot!
- Introducing Windows Terminal
- Announcing WSL 2
- C++ with Visual Studio 2019 and Windows Subsystem for Linux (WSL)
- Visual Studio 2019 version 16.1 Preview 3
- Intelligent Productivity and …
GameDev News - May 3, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Godot
- VR/AR
- Microsoft
- Other
GameDev News - April 26, 2019
- Dev/Tools/Tech
- Unity
- Unity 2018.3.14 / 2017.4.26
- Unity 2019.2.0a13
- Community Component – Game breakdowns, visual effects, shaders, and falcons
- What’s new with UIElements in 2019.1
- Improved Unity Ad performance insights with Multi-dimensional Reporting
- Toon Shader with Unity 2018.3
- Free Unity Plugin Graphy 1.5.1 Released
- Unreal
- Amazon/Lumberyard
- Godot
- VR/AR
- Microsoft
- Announcing Windows 10 Insider Preview Build 18885
- PIX 1904.23 – New Timing Capture preview and improved DXIL shader debugging
- Visual Studio 2019 version 16.1 Preview 2
- Improved C++ IntelliCode now Ships with Visual Studio 2019
- Visual Studio C++ Template IntelliSense Populates Based on Instantiations in Your Code …
- Unity
GameDev News - April 19, 2019
- Dev/Tools/Tech
- Unity
- Godot
- Microsoft
- Other
- Industry News
GameDev News - April 12, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Godot
- VR/AR
- Microsoft
- Other
GameDev News - April 5, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Godot
- VR/AR
- Microsoft
- New in D3D12 – GPU-Based Validation (GBV) is now available for Shader Model 6.x
- Visual Studio 2019: Code faster. Work smarter. Create the future.
- Visual Studio 2019 for Mac is now available
- Live Share now included with Visual Studio 2019
- Introducing Time Travel Debugging for Visual Studio Enterprise 2019
- Windows 10 SDK Preview Build 18362 available now!
- Overhauling the PlayFab Data Backend
- Other
GameDev News - March 29, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- CryEngine
- Godot
- VR/AR
- Microsoft
- New in D3D12 – DirectX Raytracing (DXR) now supports library subobjects
- PIX 1903.26 – Occupancy for Turing GPUs and Variable Rate Shading
- SIMD Extension to C++ OpenMP in Visual Studio
- Windows 10 SDK Preview Build 18361 available now!
- Announcing Windows 10 Insider Preview Build 18865
- Sea of Thieves Built with Azure PlayFab
- Stadia
- Other …
GameDev News - March 22, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Unreal Engine 4.22 Preview 6
- Epic Games launches Epic MegaGrants, new Unreal Engine technology, and Epic Online Services at GDC 2019
- Epic’s free Online Services launch for all game developers
- Unreal Engine support for Google Stadia now available
- Quixel demonstrates stunning photorealism using Unreal Engine and Megascans at GDC
- ‘Troll’ showcases Unreal Engine 4.22 ray tracing, with unprecedented cinematic-quality lighting
- Amazon/Lumberyard
- CryEngine
- VR/AR
GameDev News - March 15, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- CryEngine
- Godot
- VR/AR
- PlayFab
- Microsoft
GameDev News - March 8, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- Godot
- VR/AR
- Microsoft
- Announcing Windows 10 Insider Preview Build 18353
- Announcing Windows 10 Insider Preview Build 18850
- Windows 10 SDK Preview Build 18346 available now!
- PlayFab Localized Player Communications
- Visual Studio 2019 for Mac Preview 3
- Updated Microsoft Store App Developer Agreement: New Revenue Share
- Making C++ Exception Handling Smaller On x64
- Other
GameDev News - March 1, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Godot
- Microsoft
- PlayFab Self-Serve Tier Upgrades now available
- Announcing Windows 10 Insider Preview Build 18348
- Windows 10 SDK Preview Build 18342 available now!
- Visual Studio 2019 Release Candidate (RC) now available
- Open Existing CMake Caches in Visual Studio
- CUDA 10.1 available now, with support for latest Microsoft Visual Studio 2019 versions
- Other
- Industry News
GameDev News - February 22, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Godot
- Microsoft
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
- UK Charts: Far Cry New Dawn is No.1, but Metro Exodus is the real winner
- Razer Games Store closing after just ten months
- Shadow of the Tomb Raider ships 4.12 million
- Kingdom Hearts III, Resident Evil 2 can't stop January US sales dip
- Tencent and NetEase's combined non-China mobile revenues leap 505% to $472m
- Reggie …
GameDev News - February 15, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Godot
- Microsoft
- Other
- Industry News
GameDev News - February 8, 2019
- Dev/Tools/Tech
- Unity
- VR/AR
- Microsoft
- Announcing Windows 10 Insider Preview Build 18334
- Windows 10 SDK Preview Build 18327 available now!
- Visual Studio Code C/C++ extension: January 2019 Update
- C++ Binary Compatibility and Pain-Free Upgrades to Visual Studio 2019
- What’s New in CMake – Visual Studio 2019 Preview 2
- A better multi-monitor experience with Visual Studio 2019
- Using VS Code for C++ development with containers
- Other
- Industry News
GameDev News - February 1, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Godot
- Microsoft
- Windows 10 SDK Preview Build 18323 available now!
- Concurrency Code Analysis in Visual Studio 2019
- New Code Analysis Checks in Visual Studio 2019: use-after-move and coroutine
- Enhanced in Visual Studio 2019: Search for Objects and Properties in the Watch, Autos, and Locals Windows
- Debug your live apps running in Azure Virtual Machines and Azure Kubernetes
- PlayFab Upcoming Roadmap: 2019 Q1 (January – March) Edition
- Announcing Windows 10 Insider Preview Build 18329
- PIX 1901.28 – Timing Data Improvements and support for new GPUs
- Other
- Industry News
- Microsoft-related
GameDev News - January 25, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Godot
- Microsoft
- Announcing Windows 10 Insider Preview Build 18323
- Windows 10 SDK Preview Build 18317 available now!
- New in D3D12 – DRED helps developers diagnose GPU faults
- Visual Studio 2019 Preview 2 is now available
- Introducing the New CMake Project Settings UI
- In-editor code analysis in Visual Studio 2019 Preview 2
- C++ Productivity Improvements in Visual Studio 2019 Preview 2
- Template IntelliSense Improvements for Visual Studio 2019 Preview 2
- MSVC Backend Updates in Visual Studio 2019 Preview 2: New Optimizations, OpenMP, and Build Throughput improvements
- Other
GameDev News - January 18, 2019
- Dev/Tools/Tech
- Unity
- Godot
- Microsoft
- Other
- Industry News
- Other
- UK Charts: New Super Mario Bros U Deluxe takes No.1 in quiet week
- Fortnite was Europe's most played Switch game of 2018
- GameStop sale could be complete by the end of next month
- Valve working on new algorithmic recommendation tools for Steam, curating features
- Fortnite tops SuperData's 2018 chart with $2.4 billion digital revenue
- US, Canada mobile gaming brought in $9.37 billion in 2018
- Unity changes course following dispute with Improbable
- EA has reportedly canceled Vancouver studio's Star Wars …
- Other
GameDev News - January 11, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Godot
- Xenko
- Microsoft
- Other
- Industry News
- VR/AR
- HTC Unveils PC VR Headset Vive Cosmos, Dev Kits Coming Early 2019
- Viveport Infinity to Bring Unlimited VR Game Downloads to Subscription Members
- HTC Announces Vive Pro Eye Headset With Integrated Eye-tracking
- Oculus Rift + Touch Now Permanently Priced at $350
- Hands-on: Pimax’s Ultrawide “8K” & “5K” Plus See Big Improvements on the Path to Launch …
- VR/AR
GameDev News - December 14, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- MonoGame
- Amazon/Lumberyard
- CryEngine
- Godot
- Microsoft
- Other
- Industry News
GameDev News - December 7, 2018
- Dev/Tools/Tech
- Unity
- Microsoft
- Windows 10 SDK Preview Build 18290 available now!
- Visual Studio IntelliCode supports more languages and learns from your code
- AI-Assisted Code Completion Suggestions Come to C++ via IntelliCode
- Visual Studio Code C++ extension: October 2018 update and a simplified Insiders program
- Announcing Live Share for C++: Real-Time Sharing and Collaboration
- Other
- Announcing PhysX SDK 4.0, an Open-Source Physics Engine
- Enemy AI Design in Tom Clancy's The Division
- Nvidia has created the first video game demo using AI-generated graphics
- MCV - December 2018 issue
- How Enemy AI works in Dicey Dungeons
- The experience of porting X-Morph: Defense to Nintendo Switch
- Wireframe magazine Issue 1, 2, 3 PDFs
- Industry News
GameDev News - November 30, 2018
- Dev/Tools/Tech
- Unity
- CryEngine
- Microsoft
- Other
- Industry News
- VR/AR
- Other
GameDev News - November 23, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Godot
- Microsoft
- Industry News
- VR/AR
- Other
- Games/Misc/Stuff I Think is Interesting
GameDev News - November 16, 2018
- Dev/Tools/Tech
- Unity
- Amazon/Lumberyard
- CryEngine
- Xenko
- Microsoft
- Other
- Industry News
GameDev News - November 9, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- CryEngine
- Godot
- VR/AR
- Microsoft
- Other
- Industry News
GameDev News - November 2, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Godot
- Microsoft
- Other
- Industry News
- VR/AR
- New Valve Data Gives Fresh Insight into Number of VR Headsets Used on Steam
- Vive Focus 6DOF Controller Dev Kit Uses Ultrasonic Tracking
- Microsoft Reveals ‘Maquette’, a VR Tool for Spatial Ideation and Design
- Report: Oculus is Planning a Modest Upgrade to Rift, Releasing Early as Next Year
- Sony licenses PSVR design for Lenovo VR headset
- Other
- VR/AR
GameDev News - October 26, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- CryEngine
- Microsoft
- Other
- When We Made… Starlink: Battle for Atlas
- Unity, Koch Media and Bandai Namco headline MCV’s 20th anniversary issue
- Common problems when translating games into Japanese
- How Yacht Club Games Created Shovel Knight's Tinker Knight Boss
- Boyfriend Dungeon’s $272k Kickstarter Postmortem
- Defold Game Tutorial Series
- How to build a 200-player online shooter overnight (for free)
- Raspberry Pi launches Wireframe magazine, dedicated to video gaming and game development
- Industry News
- Microsoft-related
GameDev News - October 19, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Azure Storage SDK for Unreal (shameless self-plug)
- CryEngine
- Microsoft
- Other
- Industry News
GameDev News - October 12, 2018
- Dev/Tools/Tech
- Unity
- Unity 2018.2.12
- Unity 2017.4.13f1 LTS
- Unity 2018.3.0b5
- Optimizing loading performance: Understanding the Async Upload Pipeline
- 2018.3 Terrain Update: Getting Started
- Now Available: Film Sample Project
- Introducing Unity Visual Search: Instant 3D search, discovery, and prototyping
- Unity’s Operate Dashboard: How to measure, monitor and optimize your free-to-play game for success
- Improbable launches GDK to expand SpatialOS Unity integration
- Unreal
- Other
- Unity
- Industry News
GameDev News - October 5, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Microsoft
- Other
- Industry News
GameDev News - September 28, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- MonoGame
- Microsoft
- Other
- Industry News
GameDev News - September 21, 2018
- Dev/Tools/Tech
- Unity
- CryEngine
- Godot
- VR/AR
- Microsoft
- Announcing Windows 10 Insider Preview Build 17763
- Announcing Windows 10 Insider Preview Build 18242
- Windows 10 SDK Preview Build 17758 available now!
- STL Features and Fixes in VS 2017 15.8
- Parallel Custom Build Tools in Visual Studio 2017
- Exploring Clang Tooling, Part 0: Building Your Code with Clang
- Other
GameDev News - September 14, 2018
- Dev/Tools/Tech
- Unity
- Microsoft
- Other
- Industry News
GameDev News - September 7, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- VR/AR
- Microsoft
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
- No Fortnite PS4 cross-play because 'PlayStation is the best place to play'
- Nintendo Switch nears 5m sales in Japan
- Amazon hits $1 trillion market cap one month after Apple
- Eve Online studio CCP acquired by Pearl Abyss
- SuperData acquired by Nielsen Holdings
- GameStop sales slip as retailer continues exploring a sale
- Games/Misc/Stuff I Think is Interesting
GameDev News - August 31, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Microsoft
- Other
- Industry News
GameDev News - August 24, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- VR/AR
- Microsoft
- Other
- Industry …
GameDev News - August 17, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- VR/AR
- Microsoft
- Other
- Industry News
GameDev News - August 10, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- VR/AR
- Microsoft
- Other
GameDev News - August 3, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- VR/AR
- Microsoft
- Other
- Industry News
GameDev News - July 27, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- CryEngine
- Microsoft
- Other
- Industry News
GameDev News - July 20, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- VR/AR
- Microsoft
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
GameDev News - July 13, 2018
- Dev/Tools/Tech
- Unity
- Microsoft
- Other
- Industry News
- VR/AR
- Other
- Pokemon GO has brought in $1.8 billion since launch
- Team Fortress 2 leads as biggest player counts on Steam revealed
- The Sims Mobile brings in over $15 million in four months
- Nintendo aiming for 20 to 30 Switch indie releases per week
- Supercell becomes first publisher to operate two multi-billion-dollar mobile games
- NPD: Nintendo Switch on track to be the best-selling console of Q4, and all of 2018
- Epic Games adjusts Unreal Engine Marketplace …
GameDev News - July 6, 2018
- Dev/Tools/Tech
- Unity
- VR/AR
- Microsoft
- Other
- Industry News
- Microsoft-related
- Other
- Nintendo Switch design is justified by 50/50 usage pattern
- Crash Bandicoot remake overtakes The Crew 2 to score eighth UK No.1
- Super Mario Run surpasses $60m revenue after two years
- Clash of Clans iOS players have spent over $4 billion
- MCV Magazine: July 2018
- Fortnite mobile has half the downloads of PUBG, but five times the revenue
- Tencent to publish Game of Thrones mobile game in China
- Games account for 94% of Google Play …
GameDev News - June 29, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Microsoft
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
GameDev News - June 22, 2018
- Dev/Tools/Tech
- Unity
- Unity 2017.4.6f1 LTS
- Unity 2017.1.4p2
- Unity 2018.2.0b9
- Announcing GitHub for Unity 1.0
- Multi-platform Handheld AR in 2018
- Book of the Dead: Photogrammetry Assets, Trees, VFX
- Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree
- Connected games, facial mocap, New Prefabs workflow preview and more from Unite Berlin
- Introducing new Prefab workflows
- Unreal
- VR/AR
- Microsoft
- Other
- Unity
- Industry News
GameDev News - June 15, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Microsoft
- Industry News
GameDev News - June 8, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Microsoft
- Other
- Industry News
GameDev News - May 25, 2018
- Dev/Tools/Tech
- Unity
- CryEngine
- VR/AR
- Microsoft
- Other
- Industry News
- VR/AR
- Other
GameDev News - May 18, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- VR/AR
- Microsoft
- Other
- 'BOY' was Atreus tricky to implement, says God of War director
- How we increased the review score from mid 60’s to 80, and was it worth it?
- Static Analysis in Video Game Development: Top 10 Software Bugs
- ModDB parent launches cross-platform API mod.io
- Devs share the most memorable things they've had to cut from games
- Industry News
- Microsoft-related
- Other
GameDev News - May 11, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- CryEngine
- Microsoft
- Announcing Windows 10 Insider Preview Build 17666
- Multiplayer Server Scaling with Azure Container Instances (shameless self-promotion)
- It's Dangerous To Go Alone: Cloud-based Game Development with Unity (shameless self-promotion #2)
- Windows 10 SDK Preview Build 17661 now available!
- How to create accessible apps and immersive game experiences with new eye tracking APIs
- Visual Studio Live Share
- Microsoft Build 2018: New releases for Visual Studio, Visual Studio for Mac, .NET Core …
GameDev News - May 4, 2018
- Dev/Tools/Tech
- Unity
- Unreal Engine
- CryEngine
- VR/AR
- Microsoft
- Other
- When We Made… Moss
- How Rare designed Sea of Thieves' infinite pirate generator
- Revealing Regions − Prey 2's Bowery
- Celeste's FMOD Studio project
- Facebook rolls out in-app purchases to Instant Games platform
- Designing the stealth, economy, and encounters of Horizon Zero Dawn
- MCV’s Women in Games issue is out now
- Judging Judgment: Analyzing Early Access Finances of Our First Indie Game
- oOo: Ascension: From Game-Jam to Xbox One in 12 Months
- Industry News …
GameDev News - April 27, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- VR/AR
- Microsoft
- Other
- Industry News
GameDev News - April 20, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- VR/AR
- Microsoft
- Other
- Industry News …
GameDev News - April 13, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Cocos2d-x
- Amazon/Lumberyard
- Microsoft
- For best performance, use DXGI flip model
- Visual Studio 2017 version 15.7 Preview 3
- CMake Support in Visual Studio – Targets View, Single File Compilation, and Cache Generation Settings
- Spectre mitigation changes in Visual Studio 2017 Version 15.7 Preview 3
- C++ code analysis: configure rules from the command line
- Announcing CodeLens for C++ Unit Testing
- MSVC now correctly reports __cplusplus
- Other
- Industry News …
GameDev News - April 6, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Microsoft
- Other
- Industry News
GameDev News - Week Ending March 30, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Microsoft
- Announcing Windows 10 Insider Preview Build 17133 for Fast (and Slow)
- Windows 10 SDK Preview Build 17125
- Visual Studio Code C/C++ extension March 2018 update
- Configuring C++ IntelliSense and Browsing
- Private audience: A new way to test your apps and games in production
- GDC18 videos (shameless self-promotion:my session)
- Other
GameDev News - Week Ending March 23, 2018
- Dev/Tools/Tech
- Unity
- Unity 2017.4.0
- Unity 2017.2.2p2
- Unity 2018.1.0b12
- Unity Unveils 2018 Roadmap at GDC
- Unity GDC keynote
- Take the Next Leap: Unity and Magic Leap Partner to Deliver Technical Preview
- Asset Store: New Publishers Powering Your Next High-end Project
- OctaneRender for Unity update
- Visualize that! Behind the scenes with Bolt for Visual Scripting
- Unity 2018.1.0b12 C# reference source code
- Unreal
- Epic Games GDC 2018 Updates Underscore AAA Quality Support for Unreal Engine Developers on All Platforms
- $12m of Epic Games' Paragon assets now free to all developers
- Epic and Ali-A demo Fortnite replay tool at GDC Unreal keynote
- Epic Games Demonstrates Real-Time Ray Tracing in Unreal Engine 4 with ILMxLAB and NVIDIA
- Unreal Engine 4 Supports Magic Leap One
- Epic Games and 3Lateral Introduce Digital Andy Serkis
- Amazon/Lumberyard
- CryEngine
- Unity
GameDev New - Week Ending March 16, 2018
- Dev/Tools/Tech
- Unity
- Unity 2017.3.1p4 / 5.6.5.p3
- Unity 2018.1.0b11
- Photogrammetry in Unity: Making Real-World Objects into Digital Assets
- Next week: How to join us online for Unity at GDC
- ML-Agents v0.3 Beta released: Imitation Learning, feedback-driven features, and more
- The High Definition Render Pipeline: Focused on visual quality
- Exclusive: Unity takes a principled step into triple-A performance at GDC
- Unreal
- Cocos2d-x
- Amazon/Lumberyard
- VR/AR
- Microsoft
- Other
- Unity
GameDev News - Week Ending March 9, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Microsoft
- Other
- Industry News
GameDev News - Week Ending March 2, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Microsoft
- Other
- Industry News
- VR/AR
- Augmented and mixed reality revenue to overtake VR by 2021
- After Management Shuffle, HTC Says VR/AR More Important Than Ever to Its Future
- HTC Shows Off Vive Pro with Vive Wireless Adapter at MWC 2018
- Updated Vive Tracker With SteamVR 2.0 Tracking Shown at MWC 2018
- Oculus Rift Surpasses HTC Vive in Steam Majority Market Share for the First Time
- Other
- VR/AR
GameDev News - Week Ending February 23, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Microsoft
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
GameDev News - Week Ending February 16, 2018
- Dev/Tools/Tech
- Unity
- Amazon/Lumberyard
- VR/AR
- Microsoft
- Other
- Industry News
- VR/AR …
GameDev News - Week Ending February 9, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Amazon/Lumberyard
- VR/AR
- Microsoft
- Other
- Industry News
GameDev News - Week Ending February 2, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Microsoft
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
GameDev News - Week Ending January 26, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Microsoft
- Other
- Industry News
- Microsoft-related
- Other
GameDev News - Week Ending January 19, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Microsoft
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
- GameStop holiday sales jump 11%
- Games revenues expected to reach $235bn by 2022
- Tencent strikes deal with Lego to develop online games
- Playground Games reportedly working on new open-world Fable RPG
- Brian Fargo creating blockchain-powered PC game storefront
- Mobile gaming sessions down by 16% in 2017 but users spending …
GameDev News - Week Ending January 12, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- Cocos2d-x
- CryEngine
- Microsoft
- Announcing Windows 10 Insider Preview Build 17074 for PC
- Visual Studio 2017 Version 15.6 Preview 2 and Visual Studio for Mac Version 7.4 Preview
- C++ Static Analysis Improvements for Visual Studio 2017 15.6 Preview 2
- IntelliSense Enhancements for C++ Open Folder and CMake
- CMake Support in Visual Studio – Test Explorer Integration, CMake 3.10
- Other
- Industry News
- Microsoft-related
GameDev News - Week Ending January 5, 2018
- Dev/Tools/Tech
- Unity
- Discontinuing support for MonoDevelop-Unity starting in Unity 2018.1
- The Great Disappearing Act: Creating Dissolve VFX with Unity Surface Shaders
- Best Unite sessions of 2017: improving performance and storytelling
- Unity 2017: Thank you for a year of awesome
- Spotlight Team Best Practices: Object Placement and Physics
- Unreal
- CryEngine
- VR/AR
- Other
- Unity
- Industry News
GameDev News - Week Ending December 22, 2017
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Microsoft
- Other
GameDev News - Week Ending December 15, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.2p4 * Using Machine Learning Agents in a real game: a beginner’s guide * Spectating VR * Available now: OctaneRender for Unity * Crunch compression of ETC textures - Unreal
* 4.18.2 Hotfix Released - Lumberyard
* A New Year, A New Engine - CryEngine
* Check out how we use Substance with CRYENGINE to create an iconic asset for Hunt: Showdown - Microsoft
* Microsoft Announces Simplygon Cloud; Optimizes Mixed Reality Development * Android NDK R15C support goes in-box in Visual Studio 2017 Version 15.6 Preview * Image Watch is now available for Visual Studio 2017 - Other
* Steam Curator Connect now live for all developers * IKinema RunTime development tools arrive on Switch
- Unity
- Industry News
GameDev News - Week Ending December 8, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.6.4p4 / 2017.2.0p4 * Unity 2017.3.0f2 * Azure Event Hubs and Mobile Apps SDKs * Foliage Optimization in Unity * Create your own animated emojis with Unity * Deconstructed: ADAM (1,2,3,4) * Introducing ML-Agents v0.2: Curriculum Learning, new environments, and more - MonoGame
* Azure Event Hubs and Mobile Apps Samples - VR/AR
* Introducing Rift Core 2.0—Our Biggest Software Update Yet! - Microsoft
* MSVC code optimizer improvements in Visual Studio 2017 versions 15.5 and 15.3 * Visual Studio 2017 Version 15.6 Preview * C++17 Feature Removals And Deprecations - Other
* Develop November - December: Community Driven (last issue) * Camera Logic in a 2D Platformer * Scroll Back: The Theory and Practice of Cameras in Side-Scrollers * Postmortem: Mimimi's Shadow Tactics: Blades of the Shogun * Game Dev Tycoon iOS Release: Day 1 Report - A Rough Start * 3D using bitblting in Windows
- Unity
- Industry News
GameDev News - Week Ending December 1, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.5.5p2 / 2017.2.0p3 * Unity 2017.3.0f1 * Introducing the Simple Animation Component * Learn how Google’s Poly works with Unity EditorXR - Unreal
* Google Poly API Announced, Poly Toolkit SDK for Unreal Released * Debugging UFunction::Invoke - Cocos2d-x
* Cocos Creator 1.7.0 released - Lumberyard
* The Questions of MatchMaking: Wait Time VS Match Quality - CryEngine
* Introduction to the Designer Tool - VR/AR
* Rift Core 2.0 Updates: Beta Coming Soon, Plus Redesigned Desktop App Experience - Microsoft
* Windows 10 SDK Preview Build 17046 now available - Other
* Developers share their most memorable dirty coding tricks * The sunk cost fallacy: Devs describe how it almost destroyed them * The Poor Man's 3D Camera * Dev snapshot: Godot 3.0 beta 1
- Unity
- Industry News
GameDev News - Week Ending November 24, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.2p3 / 5.6.4p3 * Unity 2017.3.0b10 * Unity 2017.3b feature preview: Assembly Definition Files and Transform Tool * Making cool stuff with ScriptableObjects - Unreal
* Getting Started with Google Blocks and Unreal Engine - CryEngine
* A look into the Character Art Pipeline - VR/AR
* How to maximize AR and VR performance with advanced stereo rendering (Unity) * The Story Behind Moving with Your Feet in VR Mode (Unreal) - Microsoft
* Windows 10 SDK Preview Build 17040 now available * New DirectX 12 features in Windows 10 Fall Creators Update - Other
* 10th Anniversary Classic Postmortem: Harmonix's Rock Band
- Unity
- Industry News
- Microsoft-related
* Xbox One X launch sales well behind competition in Japan - VR/AR
* Resident Evil VII Biohazard Surpasses 300K VR Players * Apple reportedly buys AR startup Vrvana for $30 million * Microsoft sued over HoloLens patent infringement - Other
* EA removes microtransactions from Star Wars Battlefront 2 temporarily following …
- Microsoft-related
GameDev News - Week Ending November 17, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.2.0p2 * Unity 2017.3.0b9 * Updated Crunch texture compression library * Dealing with Scale in AR * Azure Storage SDK for Unity (shameless self-promotion part 1) - Unreal
* Technology Sneak Peek: Python in Unreal Engine * Posting Trello Cards from a Running UE4 Game - MonoGame
* Using the Azure Storage SDK with MonoGame (shameless self-promotion part 2) - CryEngine
* Community Update: Sandbox Source Code & CRYENGINE Documentation - VR/AR
* November Monthly Tech Release Notes for Oculus * Quality Capture and Compression in React VR * Medium Under The Hood: Part 3 - Move Tool and Asynchronous Operations - Microsoft
* Announcing Windows 10 Insider Preview Build 17040 for PC * Windows 10 SDK Preview Build 17035 now available * cppwinrt.exe in the Windows SDK * Xbox analytics report update in Dev Center * Introducing App Center: Build, Test, Distribute and Monitor Apps in the Cloud * Side-by-side minor version MSVC toolsets in Visual Studio 2017 * C++ Core Check …
- Unity
GameDev News - Week Ending November 10, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.6.4p2 / 2017.2.0p1 * Google’s Resonance Audio: High-Fidelity Sound Across Mobile & Desktop - Unreal
* UE4 Plugin for Google’s New Resonance Audio SDK Released - Lumberyard
* Give your game a voice (or a thousand voices) with the Text to Speech Gem - CryEngine
* Introduction to an Environment Art Pipeline - Microsoft
* Announcing Windows 10 Insider Preview Build 17035 for PC * Announcing new DirectX 12 features - Other
* Project Management Part 1: Avoid Brain Damage From Working With Games * Level Design: First Blocks - Part 1 * How Overwatch evolved throughout its early days of development * GameMaker Studio 2 adds Amazon Appstore support for Fire products * Postmortem: The totalitarian puzzle-platformer Black The Fall * Pulling back the curtain on Overwatch's development process * Virtual Memory Tricks * Discord launches Rich Presence SDK to help devs foster communities * Slow-mo Tips And Tricks
- Unity
- Industry News
- Microsoft-related
* Analyst almost doubles …
- Microsoft-related
GameDev News - Week Ending November 3, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.3.0b8 * ARKit Face Tracking on iPhone X * Experimenting with multiplayer ARCore and ARKit: jump in with sample code - VR/AR
* Introducing the Logitech BRIDGE SDK - Microsoft
* Windows 10 SDK Preview Build 17025 * C++/WinRT is now included the Windows SDK * CMake Support in Visual Studio – Import Your CMake Cache * Customizing your Environment with Visual C++ and Open Folder - Other
* Results from Steam Developer's Survey 2017 * Video: How Naughty Dog designed The Last Of Us' brutal melee system * How Cuphead nailed the look and feel of classic 1930s cartoons * Postmortem: Building The Turing Test around a secret mechanic
- Unity
- Industry News
- Microsoft-related
* Microsoft has 53 milllion monthly active users across its gaming platforms - Other
* Amazon Games Studio's Breakaway put on hold * Switch shipments will near 17 million units by the end of March * Super Mario Odyssey and Assassin's Creed Origins top UK boxed charts * PlayStation drives Sony's Q2 2017 …
- Microsoft-related
GameDev News - Week Ending October 27, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.2p2 * Unity 2017.3.0b6 * Oculus Connect 4 Roundup - Unreal
* Unreal Engine 4.18 Released! * New Unreal Engine 4 update brings official ARKit and ARCore support - CryEngine
* CRYENGINE Master Class: Andrei Ghenoiu's Community Tutorials on programming and animation - VR/AR
* Oculus SDK gains 8 new, experimental modes of VR locomotion - Microsoft
* Vcpkg: Using multiple enlistments * Announcing Windows 10 Insider Preview Build 17025 for PC * GameMaker Studio 2 gets Universal Windows Platform support - Other
* Bringing Galaxy on Fire 3 to Vulkan: Stats & Summary (Parts 1-4 linked in the article) * How to solve a maze using shaders - Shadron tutorial
- Unity
- Industry News
GameDev News - Week Ending October 20, 2017
-
Dev/Tools/Tech
- Unity
* Unity 5.6.4p1 * Unity 2017.3.0b5 * Mobile inside-out VR Tracking, now readily available on your phone with Unity - Unreal
* Improbable's SpatialOS integration with Unreal Engine now in open beta - CryEngine
* CRYENGINE Master Class – Introduction to UI - Godot
* Introducing C# in Godot - Microsoft
* Visual Studio Code C/C++ extension October 2017 update
- Unity
-
Industry News
- Microsoft-related
* Xbox releases the Fall Update for Xbox One today * Microsoft introduces anti-cheating tool for UWP games developers - VR/AR
* Upgraded SteamVR Tracking will support 4 base stations in 2018 * Magic Leap lands another $502 million - Other
* Sumo Digital going public - Report * IGN buys Humble Bundle * Sony to publish Nintendo Switch games with new label Unties * More games released on Steam this year than whole of 2016 * Japanese mobile market outgrows US three years in a row * EA closes Dead Space developer Visceral Games * Nintendo Switch passes 2 million US sales * Lego Dimensions …
- Microsoft-related
GameDev News - Week Ending October 13, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.2 is now available * Unity 5.5.5p1 / 2017.1.2p1 * Unity 2017.3.0b4 * Git LFS Support in Cloud Build - Unreal
* Unreal 4.18 Preview 4 * Unreal Dev Day Montreal Presentations Released - CryEngine
* CRYENGINE Master Class: FBX Import - VR/AR
* John Carmack's Oculus 4 Keynote * New Dev Tools and Platform Updates from Oculus Connect - Microsoft
* Windows Developer Day in London – Windows 10 Fall Creators Update SDK Availability * What’s new in WSL in Windows 10 Fall Creators Update * Visual Studio 2017 Version 15.4 Released * Visual Studio 2017 Version 15.5 Preview * 15.5 Preview 1 Productivity Improvements for C++ * Step-back while debugging with IntelliTrace * Announcing Windows 10 Insider Preview Build 17017 for PC * C++/WinRT Fall 2017 Update - Other
* Classic Postmortem: XCOM: Enemy Unknown, which turns 5 today * A view from the director's chair of Assassin's Creed: Origins * How Stardew Valley creator Eric Barone coped with a four year dev cycle * Bringing …
- Unity
GameDev News - Week Ending October 6, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.1p4 * Unity 2017.3.0b3 * Neon * Unite Austin 2017 Keynote Recap - Unreal
* Unreal Engine 4.18 Preview 3 * Unreal Engine Improvements for Fortnite: Battle Royale - Lumberyard
* Announcing Per-Second Billing for Amazon GameLift - CryEngine
* CRYENGINE Master Class – Introduction to Audio in CRYENGINE V - VR/AR
* Research into Comfortable Locomotion * Medium Under the Hood: Part 2 - Move Tool Implementation - Microsoft
* VSCode 1.17 * 7 Hidden Gems in Visual Studio 2017 - Other
* How to support the next generation of game developers * What Is Games ‘User Experience’ (UX) and How Does It Help? * Game Design Deep Dive: Managing randomization, frustration in Everspace * Assassin's Creed partners with Google TensorFlow for hieroglyphics translation * Develop Magazine: October * Enjoy a bit of fresh insight into how Nintendo built Breath of the Wild * Inside the development of Conan Exiles: The Frozen North
- Unity
- Industry News
- Microsoft-related
* The era of Windows Mixed …
- Microsoft-related
GameDev News - Week Ending September 29, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.3.0b2 - Unreal
* 4.17.2 Hotfix * Setting Up A Chroma Key Material in UE4 - Lumberyard
* Goodbye to Flow Graph and CryAnimation. Hello to Brand New Visual Scripting and Animation Tools - CryEngine
* CRYENGINE Master Class – Intro to Cinematic Storytelling - VR/AR
* 100 Days of VR: Day 12 Creating AI Movements For Enemies In Unity * The Develop Post-Mortem - Batman: Arkham VR - Microsoft
* Announcing Windows 10 Insider Preview Build 16299 for PC * Announcing Windows 10 Insider Preview Build 17004 for PC (Skip Ahead) * Latest and Greatest in Visual Studio 2017 for C++ developers * Time Travel Debugging in WinDbg Preview! - Other
* Valve rep: No Steam Dev Days this year, not likely next year either * Ubisoft using machine learning to translate hieroglyphics * Rebellion: Building and testing an in-house cross-platform triple-A game engine * Classic Postmortem: No One Lives Forever 2: A Spy in HARM's Way
- Unity
- Industry News
- Microsoft-related
* XBLIG dies on Friday - VR/AR …
- Microsoft-related
GameDev News - Week Ending September 22, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.1p3 / 5.6.3p4 * Unity 2017.2.0f1 * Introducing: Unity Machine Learning Agents * Looking to the future of mixed reality (Part II) - Unreal
* Unreal Engine 4.18 Preview 1 Released * A Layered Approach to AI Locomotion in ‘The Occupation’ - Lumberyard
* Building a Better Engine – The Road Ahead - CryEngine
* CRYENGINE 5.4 Major Release - VR/AR
* Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality * Near-field 3D Audio Explained * Volumetric Sounds - Microsoft
* Announcing Windows 10 Insider Preview Build 16296 for PC * PIX 1709.18.004 * 7 More Lesser-known Debugging Tactics for Visual Studio - Other
* Classic Postmortem: Firaxis' Civilization V * An Interesting Journey in Creating a 2D Isometric Platformer * How do you test a game like Project Cars 2? * Game Design Deep Dive: Maintaining tension in Nex Machina
- Unity
- Industry News
GameDev News - Week Ending September 15, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.1p2 / 5.5.4p5 * Unity 2017.2.0b11 * Remote Settings upgraded to support Segments * Get Ready to Launch Your ARKit App on iOS11 - Unreal
* How to Add Global Shaders to UE4 - VR/AR
* Distance Grab Sample Now Available in Oculus Unity Sample Framework * September Monthly Tech Release Notes (Oculus) * Medium Under The Hood: Part 1 - Developing the Move Tool - Microsoft
* Announcing Windows 10 Insider Preview Build 16288 for PC & Build 15250 for Mobile * Announcing Windows 10 Insider Preview Build 16362 for PC (Skip Ahead) * More Resources for Universal Windows Platform Games with Fall Xbox One Update - Other
* Rise of the Nindies? Indie devs discuss porting to the Switch * Resources For Video Game Music Composers * Thinking about HDR support? Devs say it's effective, but expensive * Classic Postmortem: How Maxis avoided sequel-itis on The Sims 2
- Unity
- Industry News
- Microsoft-related
* Xbox 360's Xbox Live Indie Games store to close at the end of September …
- Microsoft-related
GameDev News - Week Ending September 8, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1f1 * Unity 2017.1.1p1 / 5.6.3p3 * Unity 2017.2.0b10 * Get Started in Unity with Interactive Tutorials * Looking to the future of mixed reality – Part I * Resolving build issues for UWP packages with Unity - CryEngine
* CRYENGINE 5.4.0 Preview 7 - VR/AR
* Simulating a Gear VR Controller with Touch - Microsoft
* Windows 10 SDK Preview Build 16278 and Mobile Emulator Build 15240 Released - Other
* 5 key lessons from the candid game dev book, Blood, Sweat, and Pixels * Classic Postmortem: Klei Entertainment's Mark of the Ninja * Develop - September 2017 issue
- Unity
- Industry News
- Microsoft-related
* Windows 10 Mixed Reality update due October 17 - VR/AR
* Valve data shows Oculus Rift gaining market share on Steam * Rockstar Games enter VR market with HTC Vive adaptation of LA Noire - Other
* Uncharted: The Lost Legacy holds off Mario + Rabbids in UK charts * Nintendo Switch sales hit 1.5m in Japan in 26 weeks * CD Projekt Red doubles in value to $2 billion * Facebook: …
- Microsoft-related
GameDev News - Week Ending September 1, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.6.3p2 * Unity 2017.2.0b9 * AR comes to Android with the ARCore SDK * Adding some perspective to your Unity 2D game - Unreal
* Get Started With Google ARCore Using Unreal Engine Today - Cocos2d-x
* Cocos Creator v1.6.1 - Lumberyard
* Starter Game gets a massive update, adds over 950 features and improvements - CryEngine
* CRYENGINE 5.4.0 Preview 6 - VR/AR
* Implementing Quality Hands With Oculus Touch * Easy Gear VR Controller Support - Microsoft
* Announcing Windows 10 Insider Preview Build 16281 for PC * Announcing Windows 10 Insider Preview Build 16353 for PC (Skip Ahead) * New WinDbg available in preview! * Dream.Build.Play 2017 Challenge Updates - Other
* How (and why) we ported SHENZHEN SOLITAIRE to MS-DOS * The Develop Post-Mortem: 10 Second Ninja * GameMaker Studio 2 now available for macOS
- Unity
- Industry News
- Microsoft-related
* Mixed Reality is Microsoft's biggest 2017 launch - VR/AR
* Windows Mixed Reality buy-in starts at $900 * Sony now bundles camera with …
- Microsoft-related
GameDev News - Week Ending August 25, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.0p5 / 5.5.4p4 * Unity AI – Reinforcement Learning with Q-Learning * Unity: Android Optimization Guide - Unreal
* Composure Compositing Tool Sample Released * Getting Started with UE4 and ARKit - CryEngine
* CRYENGINE 5.4.0 Preview 5 * CRYENGINE Master Class: Setting up a sweet sci-fi sand dune with Quixel Megascans - VR/AR
* Developer Perspectives: VR Locomotion—Movement and Combinations - Microsoft
* Announcing Windows 10 Insider Preview Build 16275 for PC & Build 15245 for Mobile * Windows 10 SDK Preview Build 16267 and Mobile Emulator Build 15240 Released * Visual Studio Code C/C++ extension August 2017 Update * Visual C++ for Linux Development with CMake * C++/WinRT - First major update for 2017 - Other
* A Gentle Introduction To Steamworks * Surface Shaders for the Recently Deceased * MTuner C/C++ Memory Profiler
- Unity
- Industry News
GameDev News - Week Ending August 18, 2017
- Dev/Tools/Tech
- Unity
* Unity Security Patch – IMPORTANT * Unity 2017.2.0.b8 * Verifying the scripting docs – Fun with EditorTests * Unity for Xbox One X - Unreal
* Creating a Data-Driven UI with UMG - Cocos2d-x
* Cocos Creator v1.6.0 released! - Lumberyard
* Matchmaking, Your Way: Amazon GameLift FlexMatch and Game Session Queues - CryEngine
* CRYENGINE 5.4.0 Preview 4 * CRYENGINE Master Class: Creating a fabulous forest with Quixel Megascans - VR/AR
* Adding Gear VR Controller Support to Unity's UI - Microsoft
* New Tools in Windows Device Portal for the Windows 10 Fall Creators Update * Visual Studio 2017 Version 15.3 Released * Changes to Project Templates and Code Wizards in 15.3 - Other
* Develop Magazine - August issue * How Sonic Mania's devs made the old new (and good) again * I Would Dev 5000 Miles * Mayhem Above - The do's and don'ts of a solo dev.
- Unity
- Industry News
- Microsoft-related
* Crackdown 3 delay damages Xbox One X line-up - Other
* Crash Bandicoot rivals Call of Duty success …
- Microsoft-related
GameDev News - Week Ending August 11, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.0p3 * Unity 2017.2.0b6 * Standard Events Explained: Part 2 – Application and Progression * Spotlight Team Best Practices: Project Setup * UnityScript’s long ride off into the sunset - Unreal
* Unreal Engine 4.17 Released * Epic and Unreal at SIGGRAPH 2017 - CryEngine
* CRYENGINE 5.4.0 Preview 3 - VR/AR
* Adding Gear VR Controller Support to the Unity VR Samples * Oculus August Monthly Tech Release Notes - Microsoft
* Windows 10 SDK Preview Build 16257 and Mobile Emulator Build 15235 Released * Xbox Live Creators Program Is Now Live! - Other
* The Shrouded Isle dev explains the allure of procedural design * 'Rage' - Development Postmortem
- Unity
- Industry News
- VR/AR
* Oculus now lets Rift users launch Steam games in VR - Other
* Digital sales boost profits at Square Enix * Steam attracts an average of 1.5M new customers a month * Over 200 games launched on Steam in the first week of August alone * Bandai Namco sees game revenue fall by 28% * The first two Fig …
- VR/AR
GameDev News - Week Ending August 4, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.2.0b5 * Unity 2017.1 feature spotlight: Playable API * Unity debuts new artist tools and innovations at SIGGRAPH 2017 - Unreal
* Mono for Unreal Engine * Epic Games Demonstrates New Unreal Engine Real-Time Workflow Advancements at SIGGRAPH 2017 - Lumberyard
* Now Available – Lumberyard Beta 1.10 - CryEngine
* CRYENGINE 5.4 Preview 2 - VR/AR
* Tech Note: Removing Dark Scene Color Banding in Unity * Introducing Stereo Shading Reprojection for Unity - Microsoft
* Announcing Windows 10 Insider Preview Build 16257 for PC & Build 15237 for Mobile - Other
* Dimensional Imaging unveil new facial capture tech at SIGGRAPH * Specter Knight Mobility Design * How we developed Robust AI for DwarfCorp * 7 twin-stick shooters that game developers should study
- Unity
- Industry News
GameDev News - Week Ending July 28, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.0p2 / 5.5.4p2 * Unity 2017.2.0b4 * How to integrate 360 video with Unity * Animating Inside VR: Mixing motion capture and keyframes - CryEngine
* CRYENGINE 5.4 Preview released today, including over 620 improvements * CRYENGINE GitHub pull requests are go – here’s what you need to know * Crytek's CRYENGINE goes all-in on Substance – Find out why - VR/AR
* Introduction to 360 Video For Gear VR * Creating Spatial Audio for 360 Video using FB360 Spatial Workstation - Other
* Is Your Code Ready to Prevent the Nedelin Catastrophe? * Faceware announces new real-time tracking SDK for its Faceware Live soloution * Here be dragons - multiple implementations of the same 3D scene, using different APIs and frameworks on various platforms * Games on GitHub
- Unity
- Industry News
GameDev News - Week Ending July 21, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.0p1 / 5.6.2p4 * Unity 2017.2.0b4 * Linear Rendering Support with WebGL 2.0 * A look inside: Core Foundation team and improving Unity’s testing practices * Investigating Unity iOS executable bloat - Microsoft
* GPUs in the task manager * Diagnostic Improvements in Visual Studio 2017 15.3.0 * Visual Studio Code C/C++ extension July 2017 Update – time to try out the new IntelliSense! - Other
* Autodesk will no longer sell game middleware * Helping You Kickstart, Part I: The Pre-Campaign Period
- Unity
- Industry News
- Microsoft-related
* Software up, hardware down in latest Xbox financial results - VR/AR
* Leap Motion raises $50million investment for hand racking tech - Other
* Playdemic's Golf Clash generates $1.1m in a single day * Games business worth $200 billion by 2021 - Digi-Capital * Ubisoft's sales are more than 80% digital * Big in the West: Swery, Igarashi, and others discuss the Japanese game industry * Digital game sales to reach $7.8 billion this year - …
- Microsoft-related
GameDev News - Week Ending July 14, 2017
- Dev/Tools/Tech
- Unity
* Unity 2017.1.0f3 (RTM) * Introducing Unity 2017 * Deprecating DirectX 9 * Introducing Unity Connect Messenger: Live, real-time access to the Unity community - Unreal
* Unreal Engine 4.17 Preview 1 Released - Cocos2d-x
* Cocos Creator v1.5.2 released! - CryEngine
* Master Class: CryAnimation Philosophy - Microsoft
* Announcing Windows 10 Insider Preview Build 16241 for PC & Build 15230 for Mobile * Windows 10 SDK Preview Build 16232 Released * Announcing Babylon.js 3.0 * Precompiled Header (PCH) issues and recommendations - Other
* Scaling Dedicated Game Servers with Kubernetes: Part 2 – Managing CPU and Memory * Steam Greenlight vs. Steam Direct: What indies need to know * Creating the 30 different control schemes of Edith Finch * Game UI Patterns * Game Design Deep Dive: Creating a new language for Planet Coaster
- Unity
- Industry News
GameDev News - Week Ending July 7, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.6.2p2 * Unity 2017.1.0f2 * Unity 2017.2.0b2 * Get involved in the next generation of Unity with access to the new 2017.2 Beta * Introducing Unity Connect Messenger: Live, real-time access to the Unity community * Build location-based games or apps with the newly launched WRLD SDK for Unity * A Look Inside: Asset Store Bash, upgrade testing using Asset Store packages - Lumberyard
* Fitting the Pattern: Serverless Custom Matchmaking with Amazon GameLift - VR/AR
* Why Valve's new SteamVR Knuckles are important for VR - Microsoft
* Announcing Windows 10 Insider Preview Build 16237 for PC * 7++ reasons to move your C++ code to Visual Studio 2017 - Other
* Develop July: Power Couple * GPU Performance for Game Artists
- Unity
- Industry News
GameDev News - Week Ending June 30, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.6.2p1 / 5.4.5p4 * Unity 2017.1.0f1 * Unite Europe Keynote * Unite Europe 2017 Keynote Recap: Connecting, Creating, and the Future of Unity * Feature Highlight: Unity Teams * Unity AI-themed Blog Entries - Unreal
* Static Analysis as Part of the Development Process in Unreal Engine - Microsoft
* PIX 1706.25.002 – system monitor and timing capture improvements * Windows 10 SDK Preview Build 16225 Released * Announcing Windows 10 Insider Preview Build 16232 for PC + Build 15228 for Mobile * Visual Studio 2017 Version 15.3 Preview * Visual Studio Code C/C++ extension June 2017 Update * Dream.Build.Play 2017 - Other
* Game Design Deep Dive: Visualizing Cryptark's 2D sci-fi world * Rise & Shine : Audio post-mortem * The Agony and Ecstasy of Coming Up with Achievement Names * How Prey uses a foliage shader to make its aliens look alien
- Unity
- Industry News
- Microsoft-related
* Xbox One X to sell 17m by 2021 - DFC - VR/AR
* Former Valve initiative CastAR shuts down …
- Microsoft-related
GameDev News - Week Ending June 23, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.6.2f1 * Unity 5.5.4p1 * Unity 2017.1.0b10 * Introducing a new Asset Store experience - Unreal
* Optimize Your Unreal Engine Applications for Mobile with ARM's Mali Graphics Debugger - Cocos2d-x
* Cocos Creater v1.5.1 - CryEngine
* New Push Coming to GitHub - CE 5.4 Sneak Peek - Microsoft
* Announcing Windows 10 Insider Preview Build 16226 for PC * Q&A: Making sense of the Xbox One X - an interview with Mike Ybarra * Q&A: How Microsoft is pitching the Xbox One X to devs (and consumers) * C++ Tutorial: Debugging Overview - Other
* Developer Q&A: The blessing and the curse of early buzz for Rime * FUZE Code Studio is coming to Nintendo Switch in 2018 * Sony wants to inspire the next generation of coders with 'KOOV' robotics kit * Corona 2D game engine is now 'completely free' * The flexible game engine
- Unity
- Industry News
GameDev News - Week Ending June 16, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.6.1p4 * #CodeSnippets: Toggle Vive’s front facing camera and “Tron Mode” at run time * A Look Inside: Evolving Automation - CryEngine
* Master Class: Procedural Animation Technology - Microsoft
* C++ Tutorial: Hello World * CMake support in Visual Studio – what’s new in 2017 15.3 Preview 2 - Other
* EA wants to use machine learning to create real-time game narratives * Indie Design Process: 13 Steps to go from Idea to Coding
- Unity
- Industry News
- Microsoft-related
* Correction: Undercounted usage data in our Xbox Unleashed analysis * 64% of UK Xbox One owners didn't buy a physical game in the last year - Kantar * Microsoft adding original Xbox backwards compatibility to Xbox One * PC will also get original Xbox titles and Game Pass, says Spencer * Xbox Avatar 2.0 to be more inclusive of users - VR/AR
* Was VR the biggest loser of E3 2017? - Other
* E3 2017: Day One Highlights * Which E3 reveals took the internet by storm? * PlayStation 4 hits 60.4 million sales * …
- Microsoft-related
GameDev News - Week Ending June 9, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.4.5p3 / 5.6.1p3 * Unity 2017.1.0b9 * XR on iOS and macOS * Standard Events Explained: Part 1 – Onboarding * Unity 2017.1 beta feature highlight: Timeline & Cinemachine - MonoGame
* Getting started with MonoGame using XML - CryEngine
* CRYENGINE Master Class: AI - VR/AR
* Lullaby - C++ lib for VR/AR * June Monthly Release Notes * Lessons from the Frontlines: Modern VR Design Patterns - Microsoft
* A Closer Look at the Project Scorpio Xbox Development Kit * Announcing Windows 10 Insider Preview Build 16215 for PC + Build 15222 for Mobile * Microsoft unlocks more RAM on Scorpio for developers * VSCode May 2017 - Other
* Develop May: Sound Shapes * Planning - The Core Reason Why Gameplay Feels Good * Interview: Designing the audio for Planet Coaster
- Unity
- Industry News
GameDev News - Week Ending June 2, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.6.1p2 * Unity 2017.1.0b8 * Introducing Remote Settings: Update your game in an instant - Lumberyard
* SpeedTree 8 – Free for Lumberyard Developers - VR/AR
* ManoMotion announce new hand tracking SDK for VR and AR * Object Interaction Part 4: Constrained Interactions - Other
* Tiled 1.0 released * The Develop Post-Mortem: Rainbow Six Siege * One Month Polish: Taking a Game from Ugly to Pretty As A Non-Artist
- Unity
- Industry News
- VR/AR
* Almost every new Rift owner has bought Touch controllers - Other
* Report: Nintendo significantly ramps up Switch production * PlayStation 3 production shut down in Japan * Take-Two acquires Kerbal Space Program * App Store revenue breaks $70bn * The Pokémon Company profits up 2500% * Nintendo Switch online service pushed back to 2018 * Valve will charge devs $100 to publish games through Steam Direct
- VR/AR
- Games/Misc/Stuff I Think is Interesting
GameDev News - Week Ending May 26, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.5.3p4 * Unity 2017.1.0b7 * Spotlight on Amplify Shader Editor: Making Your Game Stand Out With Custom Shaders - Unreal
* Unreal Engine 4.16 Released! - Cocos2d-x
* Cocos Creator v1.5 Released - CryEngine
* CRYENGINE Master Class: Blendspace - VR/AR
* Object Interaction Part 3: Releasing Objects - Microsoft
* Azure enables cutting edge Virtual Apps, Desktops and Workstations with NVIDIA GRID - Other
* GPU Zen book source code * 7 Japanese RPGs game developers should study * Introduction to A* * GitHub Marketplace * Postmortem: Muse Games' Guns of Icarus Alliance * Behind the music of Horizon Zero Dawn * Game Design Deep Dive: Creating tension in Card Thief
- Unity
- Industry News
GameDev News - Week Ending May 19, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.6.1f1 * Unity 5.6.1p1 * Unity 2017.1.0b6 * Writing a Match-3 game in Unity * 7 Things You May Have Missed At Vision VR/AR Summit 2017 - Lumberyard
* Now Available – Starter Game - CryEngine
* CRYENGINE Master Class: Mannequin - VR/AR
* Oculus - Improved Developer Site, Better Documentation, More Support - Microsoft
* Announcing Windows 10 Insider Preview Build 16199 for PC + Build 15215 for Mobile * PIX 1705.16 – AMD GPU counters, preliminary DXIL support, and more warnings * PIX 1705.17 – Intel GPU counters * Visual Studio Code C/C++ extension May 2017 Update * Using C++ Coroutines with Boost C++ Libraries * Unity game development with Visual Studio * How Microsoft gets the most out of games with UWP * How to run massively scaling mobile games on Microsoft Azure * How to build in-app analytics with Azure Data Services, an Xbox case study - Other
* Develop May: Visual Arts and Milestone * 5 design lessons 90s-style shooter Strafe cribs from classic games * …
- Unity
GameDev News - Week Ending May 12, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.53p3/5.6.0p4 * Unity 2017.1.0b5 * Introducing Standard Events * Help us test the new Timeline cut-scene and sequencing tool by joining the 2017.1 beta * Unity Editor Scripting (A kick-starter guide) – Part 2 * Unity Game Development with Visual Studio for Mac - Unreal
* Heads up, Unreal devs: Steam Audio SDK now works with UE4 * Udemy Releases New Epic-Approved Unreal Engine Course - VR/AR
* NVIDIA unveil new VR video and audio SDKs * Microsoft intros AR/VR motion controllers - Microsoft
* Build 2017 - Xbox Live, Creators Program and more * State of play: Modern game development * C++17 Features in Visual Studio 2017 Version 15.3 Preview * CMake support in Visual Studio - what's new in 2017 15.3 update - Other
* SpiritAI: Talking Heads * Game Design Deep Dive: Creating a one-touch platformer in ZIP ZAP * Postmortem: Leaving Lyndow
- Unity
- Industry News
GameDev News - Week Ending April 28, 2017
- Dev/Tools/Tech
- Unity
- Unreal
- Cocos2d-x
- Lumberyard
- VR/AR
- Microsoft
- Other
- Industry News
- Microsoft-related
GameDev News - Week Ending April 21, 2017
- Dev/Tools/Tech
- Unity
- VR/AR
- Microsoft
- Just released – Windows developer evaluation virtual machines – April 2017 build
- Announcing Windows 10 Insider Preview Build 16179 for PC + Build 15205 for Mobile
- Building a Telepresence App with HoloLens and Kinect
- Monetizing your app: Use interstitial banner as fallback for interstitial video
- CMake support in Visual Studio – what’s new in 2017 15.2 update
- Other
- 7 memorable boss fights that every developer should study
- Video: Building the worlds of No Man's Sky using math(s)
- New doc sheds light on how Guerrilla built the world of Horizon: Zero Dawn
- Develop April: VR and Engines
- Ludum Dare turns XV
- Making Horizon Zero Dawn's Machines feel like living creatures
- Industry News
GameDev News - Week Ending April 14, 2017
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- VR/AR
- Microsoft
- Other
- Industry News …
GameDev News - Week Ending April 7, 2017
- Dev/Tools/Tech
- VR/AR
- Windows
- Other
- The Develop Post-Mortem: Pony Island
- Game Design Deep Dive: Watch Dogs 2's Invasion of Privacy missions
- The secret behind seamless space exploration in Star Control: Origins
- The difficulty with designing video game cameras
- Building the Level Design of a procedurally generated Metroidvania: a hybrid approach
- 1,500,000 Downloads in 3 Months: Tap Tap Builder Development Story
- Industry News
GameDev News - Week Ending March 31, 2017
- Dev/Tools/Tech
- Unreal
- CryEngine
- VR/AR
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
- 150 store closures planned at GameStop
- Apple to allow developers to respond directly to reviews on App Store
- Nintendo Switch reaches 500,000 sales in Japan
- Mobile game spend will double to $105 billion by 2021
- Report: Glu lays off 25, shutting Portland studios
- Harmonix layoff 17
- Mad Catz enters bankruptcy
- Games/Misc/Stuff I Think is …
GameDev News - Week Ending March 24, 2017
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Windows
- Other
- Industry News
- Microsoft-related
- Other
GameDev News - Week Ending March 17, 2017
- Dev/Tools/Tech
- Unreal
- VR/AR
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending March 10, 2017
- Dev/Tools/Tech
- Unity
- Windows
- Announcing Windows 10 Insider Preview Build 15055 for PC and Mobile
- Announcing Visual Studio 2017 General Availability… and more
- C++ game development workload in Visual Studio 2017
- Visual Studio 2017: Productivity, Performance, and Partners
- Optimize your productivity with .NET in Visual Studio 2017
- Visual Studio 2017 for C++ developers – you will love it
- Use any C++ Compiler with Visual Studio
- Visual Studio Code C/C++ extension March 2017 Update
- Binary Compatibility and Pain-free Upgrade: Why Moving to Visual Studio 2017 is almost “too easy”
- Mobile Center: Xamarin support, detailed app analytics, and more
- Building the Terminator Vision HUD in HoloLens
- New Features in C# 7.0
- Using PIX on hybrid graphics systems
- Other
GameDev News - Week Ending March 3, 2017
- Dev/Tools/Tech
- Unity
- Unreal
- MonoGame
- CryEngine
- Windows
- Xbox Live Creators Program
- New Investments for Xbox Developers and Gamers
- Windows Mixed Reality dev kits shipping this month
- Announcing Windows 10 Insider Preview Build 15048 for PC and Build 15047 for Mobile
- Windows 10 SDK Preview Build 15042 Released
- GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level
- Windows Developer Evaluation Virtual Machines – February 2017 Build
- Other
GameDev News - Week Ending February 24, 2017
- Dev/Tools/Tech
- Unreal
- Lumberyard
- VR/AR
- Windows
- Other
- Q&A: Creating the defiantly retro Double Dragon IV
- It Was All For Love: The Evangeline Postmortem
- The real cost of exhibiting at a game convention
- Amazon: Tutorials, social and exclusive IAP key to attracting big spenders
- Designing an engaging and intuitive crafting system for Astroneer
- Devs can now mess around with Valve's free …
GameDev News - Week Ending February 17, 2017
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
- Activision Publishing cuts staff
- Humble's 'Freedom Bundle' generates over $2m for pro-immigration in less than a day
- Why won't the games industry share its digital data?
- Sony to cease PlayStation Now support for everything but the PS4 and PC
- Supercell revenues flat, but profits up to €917m as Royale soars
- Report: Bubble Mania creator Storm8 hit with layoffs
- Fig announced 500k finishing …
GameDev News - Week Ending February 10, 2017
- Dev/Tools/Tech
- Unreal
- Lumberyard
- CryEngine
- VR/AR
- Windows
- Industry News
- VR/AR
GameDev News - Week Ending February 3, 2017
- Dev/Tools/Tech
- Unity
- VR/AR
- Windows
- Other
- Industry News
- VR/AR
- Other
- GDC responds to Trump's travel ban, refunds affected attendees
- Nintendo's nine-month profits soar on Pokémon and Seattle Mariners sale
- Nintendo addresses "weak" Switch launch lineup
- Nintendo plans to add VR to Switch, online service price revealed
- Wii U lifetime sales stand at 13.5m
- Crytek sees yet more layoffs as it scales down
- Capcom banking on Resident Evil …
GameDev News - Week Ending January 27, 2017
- Dev/Tools/Tech
- Unity
- Unreal
- Lumberyard
- CryEngine
- VR/AR
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
GameDev News - Week Ending January 20, 2017
- Dev/Tools/Tech
- Industry News
- Microsoft-related
- VR/AR
- Other
- Swery launches new studio
- Titanfall mobile tie-in cancelled in open beta
- Lack of Switch pack-in game down to hitting $299 price-point
- (UK) App store prices to rise 25% next week
- Guitar Hero Live devs join up with Ubisoft to form new studio
- Nintendo announce new free-to-play mobile title Fire Emblem Heroes
- Mobile studio Outfit7 acquired by Chinese chemical firm in $1b deal
- EA announced second EA Play event in Hollywood. No E3 booth this year
- Game Design Deep Dive: Dynamic audio in destructible levels in …
GameDev News - Week Ending January 13, 2017
- Dev/Tools/Tech
- Industry News
- Microsoft-related
- VR/AR
GameDev Newsletter - Week Ending January 6, 2017
- Dev/Tools/Tech
- Industry News
- VR/AR
- Other
- Steam unveils top 100 sellers for 2016
- UK physical games sales dropped 13.4% in 2016
- Report: Super Mario Run racks up 3M sales from 90M downloads
- Sony reorganisation sees Rutter and Stokes in new roles
- Steam Spy report: 2016 saw overall spending stay at $3.3b, yet record high in game releases
- Gaming's big trends to keep an eye on in 2017
- App …
GameDev News - Week Ending December 23, 2016
- Dev/Tools/Tech
- Unity
- Cocos2d-x
- VR/AR
- Windows
- Industry News
- Other
- Develop December/January 2016: Working in Games
- GamesIndustry.biz presents... 2016: The Year In Numbers
- What to expect in the games biz for 2017
- VR killer app, Red Dead 2 and Nintendo Switch top games industry's 2017 wish list
- Super Mario Run downloads hit 37m - App Annie
- Super Mario Run made $14 million in 3 days - App Annie
- Crytek to close all studios except Frankfurt HQ …
- Other
GameDev News - Week Ending December 16, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Lumberyard
- CryEngine
- VR/AR
- Windows
- Other
- Industry News
GameDev News - Week Ending December 9, 2016
- Dev/Tools/Tech
- Unity
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending December 2, 2016
- Dev/Tools/Tech
- CryEngine
- VR/AR
- Windows
- Other
- Industry News
- Games/Misc/Stuff I Think is Interesting
GameDev News - Week Ending November 25, 2016
- Dev/Tools/Tech
- Industry News
- VR/AR
- Games/Misc/Stuff I Think is Interesting
GameDev News - Week Ending November 18, 2016
- Dev/Tools/Tech
- Unreal
- VR/AR
- Windows
- Announcing Windows 10 Insider Preview Build 14971 for PC
- Connect(); // 2016
- Visual Studio 2017 RC Now Available
- Visual Studio 2017 Release Candidate
- What's New for Visual C++ in Visual Studio 2017 RC
- Updates to Expression SFINAE in VS 2017 RC
- Introducing the Visual Studio Build Tools
- Open any folder with C++ sources in Visual Studio 2017 RC
- CMake support in Visual Studio – the Visual Studio 2017 RC update
- Give Visual C++ a Switch to Standard Conformance
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
GameDev News - Week Ending November 11, 2016
- Dev/Tools/Tech
- Unity
- Industry News
- Microsoft-related
- VR/AR
- Other
- Games/Misc/Stuff I Think is Interesting
GameDev News - Week Ending November 4, 2016
- Dev/Tools/Tech
- Unity
- Unity 5.4.2p3
- Unity 5.5.0b10
- Unite 2016 Keynote Wrap Up: News on Graphics, Platforms, VR and More
- Unity open-sources its VR editor
- Adam Demo executable and assets released
- Unity’s new Facebook build target now available as a Developer Beta
- Unite Los Angeles: 2016 Unity Award Winners Announced
- Big news for education: Unity is now free for qualifying academic institutions at all levels!
- Unreal
- Cocos2d-x
- Lumberyard
- CryEngine
- VR/AR
- Windows
- Unity
GameDev News - Week Ending October 28, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- MonoGame
- CryEngine
- Windows
- Other
- Industry News
GameDev News - Week Ending October 21, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending October 14, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending October 7, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Windows
- Announcing Windows 10 Insider Preview Build 14942 for PC
- Visual Studio “15” Preview 5 Now Available
- C++ compiler diagnostics improvements in VS “15” Preview 5
- Visual C++ Compiler Version
- CMake support in Visual Studio
- C++ IntelliSense Improvements – Predictive IntelliSense & Filtering
- Bring your C++ codebase to Visual Studio with “Open Folder”
- Faster C++ solution load with VS “15”
- Faster C++ build cycle in VS “15” with /Debug:fastlink
- Compiler Tools Layout in Visual Studio “15”
- Introducing the Windows Device Portal Wrapper project
- Other
- Industry News
- VR/AR …
GameDev News - Week Ending September 30, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Windows
- Other
- Industry News
- Microsoft-related
- Other
GameDev News - Week Ending September 23, 2016
- Dev/Tools/Tech
- Unity
- Cocos2d-x
- Lumberyard
- VR/AR
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending September 16, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Cocos2d-x
- Marmalade
- CryEngine
- Windows
- Other
- Industry News
GameDev News - Week Ending September 9, 2016
- Dev/Tools/Tech
- Unity
- Marmalade
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending September 2, 2016
- Dev/Tools/Tech
- Unreal
- Cocos2d-x
- MonoGame
- CryEngine
- VR/AR
- Other
- Industry News
- VR/AR
- Other
GameDev News - Week Ending August 26, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- VR/AR
- Windows
- Other
- Industry News
- VR/AR
GameDev News - Week Ending August 19, 2016
- Dev/Tools/Tech
- Unity
- CryEngine
- VR/AR
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
- Games/Misc/Stuff I …
GameDev News - Week Ending August 12, 2016
- Dev/Tools/Tech
- Unreal
- Cocos2d-x
- Lumberyard
- CryEngine
- VR/AR
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending August 5, 2016
- Dev/Tools/Tech
- Unreal
- VR/AR
- Windows
- Other
- Industry News
GameDev News - Week Ending July 29, 2016
- Dev/Tools/Tech
- Unity
- Industry News
- Microsoft-related
- VR/AR
- Other
- Nintendo issues reminder it didn't make Pokémon Go, stock slumps 18%
- Nintendo posts biggest Q1 loss in five years
- Nintendo's NX will be a handheld with removable controllers that runs on cartridges
- Tom Kalinske gets back in the game
- Apple reports quarterly revenue of $42.4 billion
- Google Play's Family …
GameDev News - Week Ending July 22, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Creating shots and takes with Unreal Engine's Sequencer
- UE4 for UWP (You must go through the Epic signup process here first!)
- Cocos2d-x
- Lumberyard
- VR/AR
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending July 15, 2016
- Dev/Tools/Tech
- Unity
- Industry News
- Other
- Pokemon GO's launch was an unqualified success - almost
- Location, location, location: Pokémon GO's unique strength and biggest problem
- Pokemon GO is now the biggest US mobile game ever
- Billing better games: What App Store subscriptions mean for devs
- NPD adds data for digital games to its sales figures
- Monument Valley lead designer forms new studio Mountains
- Valve demands that gambling sites cease operations through Steam
- Other
- Games/Misc/Stuff I Think is Interesting …
GameDev News - Week Ending July 8, 2016
- Dev/Tools/Tech
- Cocos2d-x
- Lumberyard
- VR/AR
- Windows
- Industry News
- Microsoft-related
- Other
- Video games on Kickstarter raise just $8.2m in first half of 2016 - ICO
- Sega buys Endless Space creator Amplitude
- 'Not fun' and 'Accidental purchase' top Facepunch and RocketWerkz Steam refund request reason
- EA Originals "genuinely comes from us wanting more innovation and creativity"
- With NX in the wings, Nintendo execs seek to reassure investors
- Turtle Rock turns Evolve free-to-play to 'get the magic back' after 'DLC shitstorm'
- Steam Spy: Steam summer sale revenues rise nearly 50% …
GameDev News - Week Ending July 1, 2016
- Dev/Tools/Tech
- Marmalade
- Lumberyard
- CryEngine
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending June 24, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Windows
- Other
- Industry News
- VR/AR
GameDev News - Week Ending June 17, 2016
- Dev/Tools/Tech
- Unreal
- Cocos2d-x
- Windows
- Announcing Windows 10 Insider Preview Build 14367 for PC and Mobile
- Windows 10 Anniversary SDK Preview Build 14366 Released
- June 2016 Developer Preview release of Universal Windows Platform (UWP) on Xbox One
- On the Road to Release: Redesigning Visual Studio Installation
- Build your Android applications in Visual Studio using Gradle
- Other
- Industry News
GameDev News - Week Ending June 10, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Windows
- Other
- How to build a universe
- 7 progression and event systems that every developer should study
- Random mechanics and the art of being predictably unpredictable
- Postmortem: Offworld Trading Company's Early Access campaign
- The Develop Post-Mortem: Insomniac retraces the evolution of Ratchet & Clank
- Nvidia GeForce GTX 1080: Deep Dive
- Steam Dev Days conference returns for second outing
- Industry News
- VR/AR
GameDev News - Week Ending June 3, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Cocos2d-x
- MonoGame
- Lumberyard
- VR/AR
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending May 27, 2016
- Dev/Tools/Tech
- Unreal
- CryEngine
- VR/AR
- Windows
- Other
- Industry News
- Microsoft-related
- VR/AR
GameDev News - Week Ending May 20, 2016
- Dev/Tools/Tech
- Unreal
- Lumberyard
- VR/AR
- Windows
- Other
- ChilliConnect 1.0 now available
- Ratchet & Clank (2016) postmortem
- Devs Answer: The weirdest ways you've managed game assets and builds?
- Best Practices: In-Game Ads
- The Vaulting Dead: Implementing first-person parkour in Dying Light
- Behavior trees for missions and AI
- Post-Mortem: Red Skies
- Houdini 15.5 adds VR camera and more tools for artists
- Industry News
GameDev News - Week Ending May 13, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Cocos2d-x
- Lumberyard
- CryEngine
- Windows
- Other
- Gareth Noyce on making Lumo: 'Triple-A isn't my calling'
- Photoshop as game editor
- The Develop Post-Mortem: The Room Three
- A Brain Dump of What I Worked on for Uncharted 4
- The Foundry releases free version of 3D texture painting tool MARI
- A crash course in the car physics of Carmageddon: Max Damage
- Fabric Engine 2.2 adds Python support and Modo integration
- GItHub launches …
GameDev News - Week Ending May 6, 2016
- Dev/Tools/Tech
- Unreal
- Cocos2d-x
- MonoGame
- Windows
- Introduction to .NET Framework Compatibility
- ReSharper Ultimate 2016.1.1 released
- Advanced Visual C++ code optimizer
- Kickstart UWP app creation with Windows App Studio’s open source UWP libraries and Samples App
- Other
- Industry News
- VR
GameDev News - Week Ending April 29, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Lumberyard
- CryEngine
- Windows
- Other
- Quantum Break's Shawn Ashmore on the Future of Performance Capture
- Time for destruction: the tech of Quantum Break
- Multi-Scale Global Illumination in Quantum Break
- Introduction to Inventory-Aware Pathfinding
- Postmortem: Stardock and Oxide Games' Ashes of the Singularity
- Never Trust the Client
- Are Behavior Trees a Think of the Past?
- Industry News
- Microsoft-related
GameDev News - Week Ending April 22, 2016
- Dev/Tools/Tech
- Unity
- VR
- Windows
- Other
- Industry News
GameDev News - Week Ending April 15, 2016
- Dev/Tools/Tech
- Cocos2d-x
- VR
- Windows
- Other
- Industry News
- Microsoft-related
- VR
- US legislator presses Oculus on user privacy
- Oculus shipping dates pushed back again as pre-order woes continue (mine arrived Monday!)
- GREE launches $12m VR investment fund
- Candy Crush creator: Free-to-play is not a sustainable business model on VR
- Oculus Rift exclusives come to HTC Vive thanks to unofficial …
GameDev News - Week Ending April 8, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- VR
- Windows
- Other
- Industry News
- Microsoft-related
- VR
GameDev News - Week Ending April 1, 2016
- Dev/Tools/Tech
- Cocos2d-x
- MonoGame
- Lumberyard
- VR
- Windows
- VS2015 Update 2 RTM
- UWP on Xbox One
- Visual C++ - Microsoft Pushes C++ into the Future
- Windows 10 Anniversary SDK is bringing exciting opportunities to developers
- Updates for Debugging Installed App Packages in VS2015 Update 2
- Visual Studio "15" Preview Now Available
- Visual C++ for Linux Development
- C/C++ extension for VS Code
- Other
- Industry News
- VR
GameDev News - Week Ending March 25, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- VR
- Windows
- Other
- Industry News
- VR
- Other
GameDev News - Week Ending March 18, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- MonoGame
- Marmalade
- Lumberyard
- CryEngine
- Windows
- Other
GameDev News - Week Ending March 11, 2016
- Dev/Tools/Tech
- Unity
- Lumberyard
- Windows
- Other
- GDC16 "Flash Forward" pitches
- Maxplay engine adds PhysX, FMOD, EMotion and PopcornFX
- VR Wars: Which headset is best for devs?
- Game Design Framework: On the way to good Game Design
- 'People still believe we play games all day': Development's perception problem
- Faceware targets indies and students with free Personal Learning Edition
- FMOD Studio adds royalty-free sound library
- Starting Your Own Game Development Studio - One Year On
- Library: Pixar One Twenty Eight (Classic textures from Pixar)
- The scripting language that drives 80 Days is now open-source
- Industry News …
GameDev News - Week Ending March 4, 2016
- Dev/Tools/Tech
- Unreal
- Cocos2d-x
- Windows
- Other
- Industry News
- Microsoft-related
- VR
GameDev News - Week Ending February 26, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Marmalade
- Windows
- VR
- Other
- Industry News
- Microsoft-related
- VR
GameDev News - Week Ending February 19, 2016
- Dev/Tools/Tech
- Unity
- Windows
- Other
- Industry News
- Microsoft-related
- VR
GameDev News - Week Ending February 12, 2016
- Dev/Tools/Tech
- Unity
- Industry News
- VR
- Vision Summit 2016 Keynote
- Vision Awards 2016
- Valve Brings SteamVR to Unity
- Independent VR platform Transport raises $25m in funding
- Inaugural Vision VR/AR awards doled out
- Everybody who buys an Oculus Rift gets $300 of Unity Pro free
- Infinity Ward, Disney, DreamWorks and Sony execs form new VR production firm
- Other
- Humble Bundle funding creation of exclusive 'Original' titles
- iOS port of The Binding of Isaac rejected for 'violence against children'
- Titanfall branching out to single-player, TV
- Gram Games' latest hits 1m downloads in first week
- Mad Catz lays off 37% of staff in restructuring plan
- Space Ape partners with Hasbro for …
- VR
GameDev News - Week Ending February 5, 2016
- Dev/Tools/Tech
- Unity
- Industry News
- Microsoft-related
- VR
GameDev News - Week Ending January 29, 2016
- Dev/Tools/Tech
- Unity
- Industry News
- Microsoft-related
- VR
- Other
- Sony unites PlayStation and Network operations under one division
- PC trumps mobile, console in booming $61b digital games market
- Donald Rumsfeld becomes a game developer
- Apple post record-breaking profit, but warns of iPhone sales dip
- No E3 booth for EA this year
- GameStop makes publishing debut with Insomniac's Song of the Deep
- Pete Parsons takes over Bungie as CEO Harold Ryan steps down
- Gameloft closure sees New Zealand lose its largest studio
- Unite 2016 Conference Dates …
GameDev News - Week Ending January 22, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Cocos2d-x
- Windows
- Other
- Nvidia Talks GameWorks and DX12 Plans for 2016
- Crytek launches VR First initiative to encourage grassroots virtual reality development
- The not-so-simple process of porting The Banner Saga to game consoles
- Xbox One backward compatibility: every major game tested
- New and improved GameWorks Developer Tools for all of your development needs
- Industry News
GameDev News - Week Ending January 15, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Windows
- Other
- Building a fast tile engine (multi-part series)
- Traversal Level Design Principles
- Water interaction model for boats in video games (Part 2)
- Writing a Game Engine from Scratch - Part 4: Graphics Library
- Engaging the Voyage to Vulkan
- Survival Mode game jam pits devs against the elements
- Valve's Steam Link SDK
- Poor man's threading architecture
- Industry News
- Microsoft-related
- VR
- Preview: The Martian VR experience
- HTC Vive pre-order date revealed, price still under wraps
- Oculus: Playstation VR addresses "a separate market"
- Oculus open to subsidizing Rift in the future
- Google has new Virtual Reality boss
- Analysts cool on VR, eSports
- The inside story of Lucky's Tale, the Super Mario Bros. of VR
- AR/VR revenue forecast …
GameDev News - Week Ending January 8, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Cocos2d-x
- Windows
- Other
- Industry News
- Microsoft-related
GameDev News - Short Week Ending December 23, 2015
- Dev/Tools/Tech
- Unity
- Unreal
- Windows
- Other
- VR SLI: Accelerating OpenGL Virtual Reality with Multi-GPU Rendering
- GearVR Optimization Tips: A Look Into Finding Monsters VR
- How Google created a Lightsaber with Polymer (WebGL goodness)
- PowerVR SDK v4.0 and tools released
- New version of free LÖVE 2D game framework adds mobile support
- Top 10 Best 2D Game Asset Sites
- NVIDIA OptiX Ray Tracing Engine
- Industry News
- Games/Misc/Stuff I Think is Interesting
GameDev News - Week Ending December 18, 2015
- Dev/Tools/Tech
- Marmalade
- Windows
- Other
- Industry News
- Microsoft-related
- Other
- 15th Anniversary Issue of Develop available to read
- Top 100 Most Successful Studios for 2015
- Games flood but fail to dominate Apple TV
- Double Fine, Fig, and Psychonauts 2
- Survey: American men and women play games in roughly equal measure
- Candy Crush product director forms Snowprint Studios
- Crystal Dynamics head leaves …
GameDev News - Week Ending December 11, 2015
- Dev/Tools/Tech
- Unity
- Unreal
- Windows
- Marmalade
- Other
- Industry News
- Microsoft-related
- Other
- PSX 2015
- A bunch of PlayStation VR games
- Sega Sammy slashes profits by 90%
- Square Enix taps UE4 to build FF7 remake
- System Shock creator returning for System Shock 3
- Gigantic studio Motiga lays off staff, delays title
- HTC promises more Vive dev kits and a commercial launch in April
- Apple TV games reportedly making less than £70 a day …
GameDev News - Week Ending December 4, 2015
- Dev/Tools/Tech
- Unity
- Unreal
- Windows
- VS2015 Update 1
- VS2015 Update 1 released
- Improvements for C++ Edit and Continue in VS2015 Update 1
- Coroutines in VS2015 Update 1
- Windows 10 SDK (November 2015) Updates for Games
- VS2015 Update 1 (Compiler and CRT)
- What's New in VS2015 Update 1 for Managed Languages
- .NET Framework 4.6.1
- C++ Modules in VS2015 Update 1
- Win10 SDK 10586 breakdown
- Building a game with Babylon.js
- Getting Started with Project Islandwood
- DirectXMath 3.08
- Evolving Solitaire
- VS2015 Update 1
- Cocos2d-x
- Other
- Industry News
- Microsoft-related
GameDev News - Week Ending November 27, 2015
- Dev/Tools/Tech
- Unity
- Industry News
- Microsoft-related
- Games/Misc/Stuff I Think is Interesting
GameDev News – Week Ending November 20, 2015
- Dev/Tools/Tech
- Windows
- Marmalade
- Cocos2d-x
- Other
- Industry News
- Microsoft-related
GameDev News - Week Ending November 13, 2015
A quieter week than usual. I’m guessing everyone’s playing Fallout rather than working/reporting.
- Dev/Tools/Tech
- Unity
- Unreal
- Windows
- Other
- Industry News
- Microsoft-related
GameDev News - Week Ending November 6, 2015
- Dev/Tools/Tech
- Unity
- Unity 5.2.2p3 released: http://unity3d.com/unity/qa/patch-releases
- Unreal
- Windows
- Notifications Visualizer for Win10: http://blogs.windows.com/buildingapps/2015/11/02/introducing-notifications-visualizer-for-windows-10/
- Experimental C++ editor tools in VS2015 Update 1: http://blogs.msdn.com/b/vcblog/archive/2015/11/03/introducing-the-experimental-page-for-c-c-editor-tools.aspx
- Dev update for Microsoft Band: http://blogs.msdn.com/b/visualstudio/archive/2015/11/04/developer-update-for-microsoft-band.aspx
- C++ Build Tools 2015: http://blogs.msdn.com/b/vcblog/archive/2015/11/02/announcing-visual-c-build-tools-2015-standalone-c-tools-for-build-environments.aspx
- Marmalade
- New Marmalade Platform release (SDK, Marmalade Analytics, Asset Store): …
- Unity
GameDev News – Week Ending October 30, 2015
- Dev/Tools/Tech
- Unity
- Apple TV Unity Games: http://blogs.unity3d.com/2015/10/30/first-madewithunity-games-shipping-for-apple-tv/
- Building Windows 10 Games with Unity 5: https://mva.microsoft.com/en-US/training-courses/building-windows-10-games-with-unity-5-12572?l=EJJiCpxPB_8401937557
- Unite 2015 - Windows 10 Universal Platform: One game across Windows, Phone and Xbox (shameless self-promotion): https://www.youtube.com/watch?v=LzZaGdxARyw
- Unite 2015 - 10x10: 10 quick ways to engage, monetize and make your app stand out on Windows 10 (shameless team promotion): https://www.youtube.com/watch?v=9UFXiVsJgyc
- Unreal
- Virtual Reality Pioneers speak in "Sense of Presence" video series: https://www.unrealengine.com/blog/virtual-reality-pioneers-speak-in-sense-of-presence-video-series
- UE4.10 Preview 3 released: https://www.unrealengine.com/blog/410p3-released-early-adopters
- Windows
- GeForce + Radeon: DX12 Multi-Adapter with Ashes of Singularity …
- Unity
GameDev News–Week Ending October 23, 2015
A bit lighter this week…
- Dev/Tools/Tech
- Unity
- Plugin for VSCode and Unity: http://blogs.msdn.com/b/cdndevs/archive/2015/10/16/a-better-way-to-integrate-code-and-unity.aspx
- Unity 5.2.2 released: http://unity3d.com/unity/whats-new/unity-5.2.2
- MonoDevelop roadmap for Unity: http://blogs.unity3d.com/2015/10/22/monodevelop-roadmap/
- Texture Atlases in Unity: http://gamasutra.com/blogs/CarletonDiLeo/20151021/256612/Use_Texture_Atlases_in_Unity_to_Improve_Performance.php
- Twitter Kit for Unity: https://blog.twitter.com/2015/unlocking-growth-for-your-games-with-twitter-kit
- Write Games for the Universal Windows Platform with Unity (shameless plug): https://msdn.microsoft.com/en-us/magazine/mt590976
- Marmalade
- Unreal
- 4.10 Preview 2 released: https://www.unrealengine.com/blog/410p2-released-early-adopters
- Windows
- Memory profiling in VC++ 2015: …
- Unity
GameDev News - Week Ending October 16, 2015
I was on vacation last week, so this week’s links contain some older news as well. Enjoy!
- Dev/Tools/Tech
- Unity
- Full Tanks Tutorial: http://unity3d.com/learn/tutorials/projects/tanks-tutorial
- Lots of Unite 2015 videos posted: https://www.youtube.com/user/Unity3D/videos
- Patch 5.2.1p4 available: http://unity3d.com/unity/qa/patch-releases
- Unreal
- UE4.10 Preview 1 released for early adopters: https://www.unrealengine.com/blog/410p1-released-early-adopters
- Windows
- Win10 SDK Preview Build 10563 is public: http://blogs.windows.com/buildingapps/2015/10/13/windows-10-sdk-preview-build-10563-released/
- VS2015 Update 1 CTP
- Marmalade
- Marmalade releases 2D Kit and 3D Kit: https://www.madewithmarmalade.com/blog/introducing-2d-kit-and-3d-kit
- Other
- Kevin Ashley's Band article for MSDN Magazine: …
- Unity
GameDev News - Week Ending October 2, 2015
Here are my noteworthy links for the week. I tried to categorize things a bit better as you’ll see. Let me know if this makes it better or worse… Enjoy!
- Dev/Tools/Tech
- Unity
- Unity v5.2.1p2 released, should fix various Win10 issues: http://unity3d.com/unity/qa/patch-releases
- Unity UI Extensions: https://bitbucket.org/ddreaper/unity-ui-extensions
- ARM Guide for Unity Developers: http://malideveloper.arm.com/documentation/developer-guides/arm-guide-unity-enhancing-mobile-games/
- Unity Asset Store improvements: http://blogs.unity3d.com/2015/09/29/unite-2/
- Unreal
- Faceware Live for UE4: http://www.develop-online.net/tools-and-tech/key-release-faceware-live-for-ue4/0211750
- Unreal Engine tutorials: http://www.unrealenginetutorials.com
- Windows
- What's new for .NET and UWP in Win10 Tools 1.1: http://blogs.msdn.com/b/dotnet/archive/2015/09/28/what-s-new-for-net-and-uwp-in-win10-tools-1-1.aspx
- Debug Visualizers in VC++2015 (one of my favorite underused features): …
- Unity
GameDev News - Week Ending September 25, 2015
A busy week with both Unite and Oculus Connect happening at the same time. Have a look…
- Industry News
- Nintendo joins Khronos group: http://www.gamasutra.com/view/news/254327/Nintendo_joins_graphics_standards_body_Khronos_Group.php
- Monument Valley team to launch first VR game: http://www.theverge.com/2015/9/21/9353235/lands-end-vr-game-monument-valley
- Gameloft closes Seattle studio: http://www.gamasutra.com/view/news/254438/Gameloft_shutters_another_studio_this_time_in_Seattle.php
- Samsung Gear VR drops to $99: http://www.gamasutra.com/view/news/254576/With_big_price_drop_Samsungs_new_Gear_VR_aims_for_mass_market.php
- Adr1ft delayed to 2016, but selected as Oculus launch title: http://www.gameinformer.com/b/news/archive/2015/09/24/adr1ft-has-been-hand-selected-as-an-oculus-rift-launch-title-2016.aspx
- "Oculus Ready" PC partnerships: http://www.roadtovr.com/oculus-announces-oculus-ready-pc-partnership-guaranteeing-vr-pcs-1000/
- Dev/Tools/Tech
- Tanks! tutorial/demo for Unity: …
GameDev News - Week Ending September 19, 2015
Quite a few links this week. Off to the Unite conference next week and I expect we’ll see lots of exciting Unity news…until then!
- Industry News
- Nintendo names new president (and promotes Miyamoto to a Fellow position)
- Lionhead creative directory leaves: http://www.develop-online.net/news/lionhead-creative-director-quits/0211209
- EA kills a bunch of mobile games: http://www.develop-online.net/news/dead-space-and-real-racing-among-23-mobile-games-killed-by-ea/0211245
- Project Morpheus is now…PlayStation VR: http://blog.eu.playstation.com/2015/09/15/playstation-vr-is-the-official-name-for-the-ps4-virtual-reality-system/
- …and will be priced "as a new gaming platform": http://www.bloomberg.com/news/articles/2015-09-17/sony-to-offer-more-than-10-titles-with-first-virtual-reality-set
- Changes at Halfbrick: …
GameDev News – Week Ending September 11, 2015
I have started tracking interesting/informative links around game development and industry news on a weekly basis for the past few months. I thought these links might be useful to the world at large, so I’ll be cross-posting these “newsletters” here as well. I’ll start with last week’s set of links below. Enjoy!
- Industry News
- Decent rollup of Apple stuff (which you already know about unless you spent the week in a cave): http://www.engadget.com/2015/09/09/apple-rumor-roundup-scorecard/
- AMD spinning off GPU business: http://venturebeat.com/2015/09/09/amd-to-set-up-radeon-graphics-chips-as-a-separate-business/
- Gameloft has closed seven studios in 2015
- Dev/Tools/Tech
- Amazon releases AWS C++ SDK for gamedevs: …