W01 – Get Connected with Kinect
Date: Wednesday, May 16, 2012
Time: 9:15 AM – 10:30 AM
By now we’ve all probably tried Kinect, Microsoft’s revolutionary motion control device for the Xbox 360. But what about developing software to use the device? With the release of the official Kinect for Windows SDK from Microsoft, developers can now use this device like any other hardware peripheral from code. This session will introduce developers to the Kinect device itself, how it works, and will offer an overview of the API provided by Microsoft to retrieve image, depth, skeletal, audio, and audio position information from the device. The session will also cover some interesting uses for this information, and how it can be used in …
I’ll be giving a session to the Tech Valley .NET Users Group (TVUG) Tuesday, March 13th at 6:30pm on the new async goodness that exists in .NET 4.5 and C# 5.0, as well as the Visual Studio Async CTP which can be used with Visual Studio 2010. Here's the description:
Title: Writing Asynchronous Code Using .NET 4.5 and C# 5.0
Where: Tyler Technologies, Latham, NY
When: Tuesday, March 13th, 2012, 6:30-8:30PM
A variety of new features were added to the .NET 4.5 Framework, including support for easily writing asynchronous code. This session will introduce the concepts of asynchronous programming, .NET Tasks, how to ensure your UI remains responsive, and how to do all of this properly in your own applications using the new async and await keywords. If you’re looking for ways to provide a better, smoother experience for your users, don’t miss this session!
You will learn:
- Learn about the pros/cons of asynchronous code
- Learn how to write and use asynchronous code in …
I will be speaking at Visual Studio Live! in Las Vegas this March 26-30. The conference is a full 5 day event and there’s still time to register! If you use code VLSPK21, you can save a nice chunk of cash off the all-access Best Value Conference Package. The three sessions I’m presenting are:
T05 - Windows 8 Metro-style Application Contracts and Extensibility
Date: Tuesday, March 27, 2012
Time: 10:45 AM – 12:00 PM
Contracts are a new feature of Windows 8 Metro-style applications that allow applications to interact with the operating system and other Metro-style applications in a standard way. With contracts, applications can implement interfaces to allow searching, sharing, settings, app-to-app file picking, and more. In this session, we will explore these contracts and how they can be used in any Windows 8 Metro-style application to provide a seamless, integrated experience for users.
W04 - XNA Games for Windows Phone
At long last I have accepted a full-time position at Microsoft, working on the Channel 9 team, mainly doing Coding4Fun stuffs. I'll be telecommuting from NY as I have been these past 8 years. It's hard for me to believe that I've been doing Coding4Fun articles and projects for the team since 2006, but I'm excited that I now get to do it full-time.
Also joining the team is master UX-man Rick Barraza. He brings a pile of amazing talent and skill that will really allow us to create some fantastic projects. And, of course, we're joining the existing team of Dan Fernandez and Clint Rutkas, with Greg Duncan heading up the Coding4Fun blog and Kinect Project blog.
Also note that Coding4Fun is looking for a junior developer/program manager. So, if you want to join the team, now's your chance!
Anyway, I'm very excited to be joining Microsoft, and I'm really looking forward to seeing what we can crank out as a team…Read More
For my fellow Capital District folks, I’ll be giving a session to the Tech Valley .NET Users Group (TVUG) Tuesday, December 13th at 6:30pm on everything that is Kinect and the Kinect for Windows SDK Here are the details….
Where: Tyler Technologies, Latham, NY
When: Tuesday, December 13th, 2011, 6:30-8:30PM
Join us as Brian Peek demonstrates the basics of using the Kinect for Windows SDK including: how Kinect works, installing and setting up the Kinect sensor, setting up the development environment, reading camera, depth and skeleton data, understanding what depth data is and how it works, skeletal tracking and working with the Kinect microphone array to record audio and use speech recognition.
Hope to see you all there!Read More