At this year's Build conference, Dimitris Gkanatsios and I presented two sessions on game development and the cloud. The first demonstrates how one might use Azure Container Instances to automatically scale a multiplayer backend. The second is a demo on using Unity with Azure services like Computer Vision and Cosmos DB along with PlayFab for things like authentication and leaderboards. You can find the videos below along with some links to each project.
Brian Peek's blog about game development, Azure, and other software & hardware stuffs.