GameDev News - Week Ending May 5, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.4.5p2 * Unity 2017.1.0b3 * Spotlight on Playmaker: Visual scripting that lets you bypass the code and unleash your creative potential * Unity Editor Scripting (A kick-starter guide) - Part 1 * Vision Summit 2017 Keynote Recap: Announcements from Microsoft, Google, Vuforia and more! - Unreal
* Tracking Down GPU Hangs with NVIDIA Aftermath and 4.15.2 * Game Tech Deep Dive: Reworking the Unreal Engine for racing - Lumberyard
* Now Available – New Particle Editor Features * Amazon Lumberyard: One Year On - VR/AR
* Object Interaction Part 2: Locomotion and Held Objects * Carmack’s Critiques: Graphics Optimization for Gear VR * Developer Perspectives: Character Animation in ‘Dead and Buried’ - Microsoft
* Announcing Windows 10 Insider Preview Build 16188 for PC + Build 15210 for Mobile * Scaling Dedicated Game Servers with Kubernetes: Part 1 – Containerising and Deploying * Project Scorpio 'sexy' dev kit shown off in video * Using C++ Modules in Visual Studio 2017 * Vcpkg: introducing export command - Other
* Postmortem: Thomas Brush's Pinstripe * GameMaker Studio 2: Changing the GameMaker
- Unity
- Industry News
- Microsoft-related
* Windows 10 to have built-in AR viewer - VR/AR
* Oculus won't have a booth at E3 this year * Oculus to close in-house Story Studio - Other
* Mario Kart 8 Deluxe is Nintendo's first UK No.1 since 2011 (and US) * Chet Faliszek leaves Valve * Amazon discontinuing Underground Actually Free initiative * Remedy signs deal with 505 Games with €7.75 million investment * Steam currently handling 50,000 refund requests per day * Valve doubles down on transparency with new Steam Support Stats page * Zynga CEO: "We'll be profitable in the very near future" * Overwatch drives Activision Blizzard to record Q1 2017 * Things to Learn from 2016 Global Mobile Market and Actions to Take in 2017
- Microsoft-related
- Games/Misc/Stuff I Think is Interesting
- A Rare Look Inside Nintendo (SNES Era)
- Faithfully updating the art of a classic in Wonder Boy: The Dragon's Trap
- Retro Game Internals: Punch-Out Overview
- Retro Game Internals: Punch-Out Match Script
- Commercial Computer Game Pioneer Scott Adams
- Halo, Donkey Kong, Pokemon and Street Fighter II entered in to Hall of Fame
- Tom Hall: 5 key design lessons I learned directing Wolfenstein 3D
- A Few Old Game Proposal Documents…