GameDev News - Week Ending May 20, 2016
- Dev/Tools/Tech
- Unreal
- Lumberyard
- VR/AR
- Windows
- Other
- ChilliConnect 1.0 now available
- Ratchet & Clank (2016) postmortem
- Devs Answer: The weirdest ways you've managed game assets and builds?
- Best Practices: In-Game Ads
- The Vaulting Dead: Implementing first-person parkour in Dying Light
- Behavior trees for missions and AI
- Post-Mortem: Red Skies
- Houdini 15.5 adds VR camera and more tools for artists
- Industry News
- VR/AR
- Other
- Itch.io launches Early Access rival Refinery
- Supercell owner reportedly considering sale of Clash Royale studio
- It's not the platform holder's job to make your game succeed - Robot
- Sega mod hub launch sparks 350,000 in classic game sales
- 1887 mobile devs are making $1m per year
- Coldwood Interactive extends publishing deal with EA for Unravel sequel
- Rich Hilleman leaves EA
- Nintendo hints at potential PC software releases with updated charter
- Take-Two beats forecasts for third straight year
- Android introducing Early Access section to Google Play store
- Clash Royale takes home top prize at inaugural Google Play Awards
- Monument Valley revenues top $14 million two years after launch
- With Disney Infinity's demise, what's the future of toys-to-life?
- Games/Misc/Stuff I Think is Interesting