GameDev News - Week Ending May 19, 2017
- Dev/Tools/Tech
- Unity
* Unity 5.6.1f1 * Unity 5.6.1p1 * Unity 2017.1.0b6 * Writing a Match-3 game in Unity * 7 Things You May Have Missed At Vision VR/AR Summit 2017 - Lumberyard
* Now Available – Starter Game - CryEngine
* CRYENGINE Master Class: Mannequin - VR/AR
* Oculus - Improved Developer Site, Better Documentation, More Support - Microsoft
* Announcing Windows 10 Insider Preview Build 16199 for PC + Build 15215 for Mobile * PIX 1705.16 – AMD GPU counters, preliminary DXIL support, and more warnings * PIX 1705.17 – Intel GPU counters * Visual Studio Code C/C++ extension May 2017 Update * Using C++ Coroutines with Boost C++ Libraries * Unity game development with Visual Studio * How Microsoft gets the most out of games with UWP * How to run massively scaling mobile games on Microsoft Azure * How to build in-app analytics with Azure Data Services, an Xbox case study - Other
* Develop May: Visual Arts and Milestone * 5 design lessons 90s-style shooter Strafe cribs from classic games * Crafting the bizarre, off-kilter gameworld of Little Nightmares * Texture Ninja is now free * Playground spent 18 months developing the first 10 minutes of Forza Horizon 3A
- Unity
- Industry News
- VR/AR
* Why comfort was the PSVR's greatest challenge * ZeniMax extends legal pursuit to Samsung Gear VR * Google to launch standalone VR headsets with HTC Vive, Lenovo - Other
* Nintendo is making a Zelda mobile game - report * NBCUniversal spinning up mobile games division * Switch best-selling console in US for second month * Ubisoft's operating income grows 40% as digital takes 50% of sales * Tencent game revenues hit $3.9 billion in Q1
- VR/AR
- Games/Misc/Stuff I Think is Interesting