GameDev News - Week Ending May 13, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Cocos2d-x
- Lumberyard
- CryEngine
- Windows
- Other
- Gareth Noyce on making Lumo: 'Triple-A isn't my calling'
- Photoshop as game editor
- The Develop Post-Mortem: The Room Three
- A Brain Dump of What I Worked on for Uncharted 4
- The Foundry releases free version of 3D texture painting tool MARI
- A crash course in the car physics of Carmageddon: Max Damage
- Fabric Engine 2.2 adds Python support and Modo integration
- GItHub launches unlimited private repos
- 16 free dev tools you might not know
- Industry News
- Microsoft-related
- VR/AR
- Other
- Develop Studio Sales Charts: Dark Souls III sends From Software soaring in April
- Capcom forecasts digital shift after solid fiscal year results
- Battleborn takes #1 on a quiet week in the UK
- Cliff Bleszinski invests in crowdfunding platform Fig
- Stellaris becomes Paradox Interactive's fastest seller ever, one day after launch
- Avalanche Software closed as Disney kills Infinity franchise
- What the death of Disney Infinity means for toys-to-life
- Bandai Namco profits slip, Dark Souls III soars
- Animal Crossing and Fire Emblem apps will be F2P
- Star Wars Battlefront ships 14m copies, EA enjoys "phenomenal" FY2016
- Square Enix doubles annual profits
- 'Mass layoffs' at Wizard101 dev KingsIsle
- Ubisoft reports full year earnings
- Sega returns to profit on cuts and streamlining
- Games/Misc/Stuff I Think is Interesting