GameDev News - Week Ending March 11, 2016
- Dev/Tools/Tech
- Unity
- Lumberyard
- Windows
- Other
- GDC16 "Flash Forward" pitches
- Maxplay engine adds PhysX, FMOD, EMotion and PopcornFX
- VR Wars: Which headset is best for devs?
- Game Design Framework: On the way to good Game Design
- 'People still believe we play games all day': Development's perception problem
- Faceware targets indies and students with free Personal Learning Edition
- FMOD Studio adds royalty-free sound library
- Starting Your Own Game Development Studio - One Year On
- Library: Pixar One Twenty Eight (Classic textures from Pixar)
- The scripting language that drives 80 Days is now open-source
- Industry News
- Microsoft-related
- VR
- Other
- No E3 booths for Disney, Wargaming
- Supercell's mobile lineup bringing in 100m daily active players
- Supercell made $924m in profits on $2.3b in revenue in 2015
- Riot Games to close Brighton office, relocate staff to Dublin HQ
- Rovio Stockholm GM resigns
- BioWare senior editor Cameron Harris quits the games industry
- Riot Games acquires Rising Thunder dev Radiant
- Ruffian breaks ties with Paradox, departs Hollowpoint
- Former Crytek MD and Free Radical founder to head up new Sumo studio
- Paradox aiming for an IPO this year
- 500 games launched daily on App Store, cost 55 cents on average
- After nearly 20 years, Yahoo Games is shutting down
- Cities: Skylines has sold 2m units
- CD Projekt made a $90m profit in 2015
- Games/Misc/Stuff I Think is Interesting