GameDev News - Week Ending June 10, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- VR/AR
- Windows
- Other
- How to build a universe
- 7 progression and event systems that every developer should study
- Random mechanics and the art of being predictably unpredictable
- Postmortem: Offworld Trading Company's Early Access campaign
- The Develop Post-Mortem: Insomniac retraces the evolution of Ratchet & Clank
- Nvidia GeForce GTX 1080: Deep Dive
- Steam Dev Days conference returns for second outing
- Industry News
- VR/AR
- Other
- P.T.-inspired horror title Allison Road cancelled
- Blizzard to integrate Facebook login and live streaming API into its PC games
- Slitherine: Steam refunds not harming sales
- eSports' "path to profitability farther off than VR" for publishers - Pachter
- XBLA creator and former Battle.net chief announces mobile platform Sparcade
- Gameloft CEO to step down, Vivendi issues letter to employees
- You'll soon be able to sell App Store subscriptions to your iOS games
- Digital games to account for a third of console revenues in 2020 - PwC
- 'Kickstarter is like an addiction'
- Ubisoft Casablanca to close after almost two decades
- Sony confirms PlayStation Neo - but it won't be at E3
- Report: Tencent's Supercell takeover valued at $9 billion
- Games/Misc/Stuff I Think is Interesting