GameDev News - Week Ending January 15, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Windows
- Other
- Building a fast tile engine (multi-part series)
- Traversal Level Design Principles
- Water interaction model for boats in video games (Part 2)
- Writing a Game Engine from Scratch - Part 4: Graphics Library
- Engaging the Voyage to Vulkan
- Survival Mode game jam pits devs against the elements
- Valve's Steam Link SDK
- Poor man's threading architecture
- Industry News
- Microsoft-related
- VR
- Preview: The Martian VR experience
- HTC Vive pre-order date revealed, price still under wraps
- Oculus: Playstation VR addresses "a separate market"
- Oculus open to subsidizing Rift in the future
- Google has new Virtual Reality boss
- Analysts cool on VR, eSports
- The inside story of Lucky's Tale, the Super Mario Bros. of VR
- AR/VR revenue forecast revised to hit $120b by 2020
- Other
- Rockstar North chief Leslie Benzies has left the company
- Equity crowdfunding platform StartEngine scores $5.5m investment
- Sony fails to trademark "Let's Play"
- Rare graphics director joins Playtonic
- GameStop rakes in nearly $3b over holidays
- New approach by Valve pays dividends in Steam Winter Sale
- EA brings game subscription service to PC as Origin Access
- Flappy Bird creator partners with Obokaidem for new game
- Respawn seeks staff for Titanfall sequel and new third-person IP
- Activision Blizzard appoints new TV and film boss
- Video games raised over $46m on Kickstarter in 2015
- Frontier revenue jumps 50% as Elite Dangerous sells 1.4m
- Ustwo Games considering multiple projects, console development
- Studio Wildcard launches $60k search for best Ark modders
- A final nail in the coffin of cloud streaming
- Call of Duty has sold 250m units in its lifetime
- Vivendi sells its stake in Activision Blizzard
- NPD: 2015 video game sales flat compared to 2014
- Games/Misc/Stuff I Think is Interesting