GameDev News - Week Ending April 7, 2017
- Dev/Tools/Tech
- VR/AR
- Windows
- Other
- The Develop Post-Mortem: Pony Island
- Game Design Deep Dive: Watch Dogs 2's Invasion of Privacy missions
- The secret behind seamless space exploration in Star Control: Origins
- The difficulty with designing video game cameras
- Building the Level Design of a procedurally generated Metroidvania: a hybrid approach
- 1,500,000 Downloads in 3 Months: Tap Tap Builder Development Story
- Industry News
- Microsoft-related
- VR/AR
- Other
- The GamesIndustry.biz Careers Survey: An industry driven by passion, not pay (Infographic)
- Peripheral maker Mad Catz files for bankruptcy
- Indie game We Happy Few in early stages of becoming a movie
- King create new development team for a mobile Call of Duty title
- Noah Falstein, Google's chief game developer, leaves company
- Xbox could outsell PS4 this year thanks to Scorpio - NPD
- Games/Misc/Stuff I Think is Interesting
- Peter Moore Talks Leaving Electronic Arts for Liverpool FC and Telling 'Sonic' Creator Yuji Naka to "F**k Off"
- Q&A: Design lessons learned from a decade at Nintendo's EAD
- Historians aim to recover, restore, and archive video game media assets
- A Herstory of Gaming
- Kan Yabumoto: Mad Planets
- Iwata Asks
- Learning Scrabble strategy from robots, using R