GameDev News - Week Ending April 29, 2016
- Dev/Tools/Tech
- Unity
- Unreal
- Lumberyard
- CryEngine
- Windows
- Other
- Quantum Break's Shawn Ashmore on the Future of Performance Capture
- Time for destruction: the tech of Quantum Break
- Multi-Scale Global Illumination in Quantum Break
- Introduction to Inventory-Aware Pathfinding
- Postmortem: Stardock and Oxide Games' Ashes of the Singularity
- Never Trust the Client
- Are Behavior Trees a Think of the Past?
- Industry News
- Microsoft-related
- VR
- Other
- Average Steam game sales plummeting - Steam Spy
- Chrome OS users may soon be able to play any Android game on their PC
- Gameloft reportedly closes Valencia studio
- Digital Shelfspace: Four new storefronts for PC devs
- Early Access "good for our whole industry" - Daybreak
- English-language games only reach 27% of gamers
- Paradox will offer 15% of its stock in IPO next month
- The unique monetisation hooks of Slotmania
- Apple sees iPhone sales fall
- Hearthstone hits 50m players
- Nintendo NX will launch in March 2017, no appearance at E3
- Nintendo's tumbling profits underline need for new hardware
- Nintendo bringing Animal Crossing and Fire Emblem to mobile
- Sony sold 17.7m PS4 consoles during FY2015
- Nolan Bushnell inks three game deal with Spil Games
- Rovio ups the ante on Angry Birds marketing
- 80% of Unity mobile games installed on Android (full report)
- Games/Misc/Stuff I Think is Interesting
- Steve Golson Interview: The Story of Ms. Pac-Man, the Atari 7800, and the Hyperdrive
- Animax Animation Editor
- SNK recommits to games
- Overworld Overload: An Analysis of Link to the Past's Light World, Part 2
- Unreleased 1970s game console prototype from Sony
- Upgrading history: How M2 created 3D versions of classic Sega games
- Translating Sprint from 6502 asm to JavaScript