GameDev News - Week Ending April 14, 2017 Dev/Tools/Tech Unity Unity 2017.1.0b1 Asset Bundles vs. Resources: A Memory Showdown How to use ARM's Mali Graphics Debugger in Unity Unreal Photorealistic Character Sample Released CryEngine CRYENGINE 5.3.4 is now available for download CRYENGINE Master Class: Wavicle VR/AR Tech Notes: Aircraft Controls Using the Gear VR Controller New Viveport developer features – in-app purchases, achievements, leaderboards and more! Microsoft Inside the next Xbox: Project Scorpio and its brand-new dev kit Monetizing your app: Advertisement placement PIX 1704.14-servicing – graphics driver compatibility fix DirectX game development with C++ in Visual Studio C++ Debugging and Diagnostics Bring your C++ code to Visual Studio Other Designer Interview: Affordable Space Adventure's unique controls Game Design Deep Dive: VR cockpit audio in Gunjack 2: End of Shift Color in Video Games: How to Choose a Palette Video: Designing the non-linear narratives in Horizon: Zero Dawn Industry News Microsoft-related Microsoft announced Minecraft Marketplace to purchase add-ons for popular build-em-up Microsoft is trialling digital refunds for Xbox and Windows VR/AR Oculus wants a new trial in ZeniMax case VR Check-In: Where we are now VR Check-In: Where do we go? First-gen VR won't live up to hype - Report Other Unity plans to triple amount of workers in India in 2017 Remedy eyes PS4 development after 20% revenue rise iOS update spells end for 32-bit apps Nintendo will pay up to $20,000 for Switch security information Rocket League physical sales pass 1m Games/Misc/Stuff I Think is Interesting The making of Samurai Shodown Classic Arcades: Early 80’s News Reports The 640 K Barrier