GameDev News - October 30, 2020
- Dev/Tools/Tech
- Unity
- CryEngine
- Godot
- Microsoft
- PIX 2010.26 - Updated Command List Execution View & Descriptor Heap Viewer
- New documentation page: Analyzing Memory usage and performance in Timing Captures
- New documentation page: Analyzing Win32 File IO performance using Timing Captures
- Even More New Safety Rules in C++ Code Analysis
- A Tour of C++ Modules in Visual Studio | C++ Team Blog
- Announcing Windows 10 Insider Preview Build 20246
- Announcing Windows 10 Insider Preview Build 19042.610 (20H2)
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
- Facebook enters cloud streaming with free-to-play mobile games, playable ads
- FIFA 21 retains No.1 in quiet week before the storm | UK Boxed Charts
- Digital console spending up 40% last month thanks to wave of big releases
- Nintendo drops price of single Joy-Cons in the US
- Destruction AllStars delayed from PS5 launch
- Uplay+ rebrands to Ubisoft+, adding Luna and Stadia support by 2021
- First 12 hours of PS5 preorders match first 12 weeks of PS4's
- Cyberpunk 2077's third delay pushes it to December 10
- Control, Hitman 3 receive streaming versions on Switch
- Sony expects PS5 to exceed PS4's 7.6m launch sales this fiscal year
- 2020 is already a record year for games investment
- Capcom's games business rescues six-month results
- SuperData revises yearly and long-term XR predictions for the third time this year
- Activision-Blizzard needs to hire 2,000 people to meet production demands
- Call of Duty drives Activision Blizzard revenues up 52% year-over-year
- Games/Retro/Misc/Stuff I Think is Interesting