GameDev News - October 19, 2018 Dev/Tools/Tech Unity Unity 2018.2.13 Unity 2018.3.0b6 What’s new in Performance Reporting Making the most of TextMesh Pro in Unity 2018 Unite Los Angeles 2018: Join us from anywhere Revolutionizing how game developers monetize with Unity Monetization SDK 3.0 Unreal Azure Storage SDK for Unreal (shameless self-plug) CryEngine Five ways for newcomers to get up and running with CRYENGINE Microsoft What’s Next for Visual Studio for Mac Visual Studio Roadmap Updates and Visual Studio 2019 Information Other Heavy Metal Impact Sound Effects - SFX Sample Pack "Physically Based Rendering 3rd Edition" Now Available Online Q&A: Inside the tools and techniques used to build The Crew 2's open world Secretly console first: A better approach to multi-platform game UI design Industry News VR/AR SuperData: Mobile AR to generate more revenue than VR by 2021 Other Digital sales of Call of Duty: Black Ops 4 breaks PlayStation and Activision records Call of Duty brings in $500 million in three days EA and Activision's $79bn games-as-a-service growth Games/Misc/Stuff I Think is Interesting Paul Allen, co-founder of Microsoft, dies at 65 Revealed: Sega's cancelled Shenmue HD remake - with fully updated graphics The Making Of Hollow Knight Classic Game Postmortem: Gauntlet The dream of DisneyQuest is dead