GameDev News - November 2, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Godot
- Microsoft
- Other
- Industry News
- VR/AR
- New Valve Data Gives Fresh Insight into Number of VR Headsets Used on Steam
- Vive Focus 6DOF Controller Dev Kit Uses Ultrasonic Tracking
- Microsoft Reveals ‘Maquette’, a VR Tool for Spatial Ideation and Design
- Report: Oculus is Planning a Modest Upgrade to Rift, Releasing Early as Next Year
- Sony licenses PSVR design for Lenovo VR headset
- Other
- Spider-Man helps Sony expand console software market share to 58%
- SuperData: Digital spend on console reaches $1.24bn for September
- Games deals in 2018 worth record $25bn but "could signal top of the market"
- Red Dead Redemption 2 makes $725 million in three days
- Switch reaches 22m lifetime sales in a solid six months for Nintendo
- Minecraft reaches 150 million downloads in China
- Announcing Project Atlas — A vision for a cloud-native gaming future
- Ubisoft sees continued digital growth in first half of fiscal year
- EA maintains digital strength in Q2 as it gears up for Battlefield V, Anthem
- Super Mario Odyssey has sold over 12 million copies
- Sega's H1 games results stagnate on lack of new releases
- Fortnite has been downloaded by half of all Nintendo Switch owners
- Newzoo lowers global games forecast for 2018 to $134.9 Billion
- VR/AR
- Games/Misc/Stuff I Think is Interesting