GameDev News - May 4, 2018
- Dev/Tools/Tech
- Unity
- Unreal Engine
- CryEngine
- VR/AR
- Microsoft
- Other
- When We Made… Moss
- How Rare designed Sea of Thieves' infinite pirate generator
- Revealing Regions − Prey 2's Bowery
- Celeste's FMOD Studio project
- Facebook rolls out in-app purchases to Instant Games platform
- Designing the stealth, economy, and encounters of Horizon Zero Dawn
- MCV’s Women in Games issue is out now
- Judging Judgment: Analyzing Early Access Finances of Our First Indie Game
- oOo: Ascension: From Game-Jam to Xbox One in 12 Months
- Industry News
- Microsoft-related
- VR/AR
- Other
- Global games market to hit $137.9 billion this year - Newzoo
- SteamSpy creator develops new algorithm to keep service alive
- Report: Tencent could sink $470M into Battlegrounds dev Bluehole
- Nintendo yet to achieve "satisfactory" profit on mobile says company president
- Tencent to publish Freejam's Robocraft in China
- Loot boxes expected to drive games market to $160 billion by 2022
- Glu's fiscal year "off to a great start" with $81.4m revenues
- Google confirms new social gaming startup
- Zynga posts $5.6m profit last quarter after predicting $9.5m loss
- Fortnite pulls in fives times more revenue than PUBG on iOS
- PUBG most downloaded mobile game last quarter, but revenue flags
- God of War tops 3.1 million sold in three days
- Games/Misc/Stuff I Think is Interesting