GameDev News - May 18, 2018
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- VR/AR
- Microsoft
- Other
- 'BOY' was Atreus tricky to implement, says God of War director
- How we increased the review score from mid 60’s to 80, and was it worth it?
- Static Analysis in Video Game Development: Top 10 Software Bugs
- ModDB parent launches cross-platform API mod.io
- Devs share the most memorable things they've had to cut from games
- Industry News
- Microsoft-related
- Other
- Sony will show no new hardware at E3 2018
- Boss Key Productions shuts down
- Shenmue III delayed to 2019
- Sony announces end of Vita GameCard production
- Tencent posts 59% increase in operating profits in Q1
- Senate vote to reinstate net neutrality passes 52-47
- Call of Duty: Black Ops 4 will have no Steam release or single-player campaign
- Ubisoft posts record sales, delays Skull & Bones
- Games/Misc/Stuff I Think is Interesting
- The Secrets of The Train Level in Uncharted 2
- Company FTP ites from archive.org (via Andy DeGeorge)
- Tiny Pinball
- MSDOS Development with GCC
- DOSBox-CRT
- Neural Networks Using Doom Level Creator Like It’s 1993
- NES Classic Edition returns to stores in June
- The Ocelot is a home-brew console that outputs to an oscilloscope
- Raw Thrills & Microsoft Join Forces To Bring Halo Fireteam Raven To Arcades In 2018