GameDev News - March 27, 2020
- Dev/Tools/Tech
- Unity
- Unreal
- CryEngine
- Godot
- Stadia
- Microsoft
- Unity Addressables: PlayFab Integration
- In the works: OpenCL™ and OpenGL® mapping layers to DirectX
- Releasing Windows 10 Insider Preview Build 19041.172 to the Slow ring
- Announcing Windows 10 Insider Preview Build 19592
- PIX 2003.26 – DirectX 12 Ultimate and DXIL debugging
- Visual Studio for Mac 8.5 is now available
- Visual Studio Subscriptions resources for remote learning and productivity
- Visual Studio 2019 version 16.6 Preview 2 Brings New Features Your Way
- IntelliSense Code Linter for C++
- Doxygen and XML Doc Comment support
- Announcing full support for a C/C++ conformant preprocessor in MSVC
- Industry News
- Microsoft-related
- VR/AR
- Other
- Steam breaks its own concurrent player record again with 22 million players online over the weekend
- Stadia launches Makers program to attract experienced indies
- All US GameStop stores closed except for curbside pick-up
- Half-Life: Alyx reaches 43,000 concurrent users on launch day
- Superdata: February digital game spending up 4%
- Sony throttles back game downloads in Europe
- Sony reduces PSN download speeds for the US
- Top three unchanged in App Annie's annual mobile publisher chart
- MTG says COVID-19 could sink esports revenues by 45%
- Report: The Nintendo Switch has now outsold the Wii in Japan
- Epic launches publishing label with Remedy, Playdead and GenDesign onboard
- Taipei Game Show 2020 cancelled
- Develop:Brighton 2020 delayed until November
- GameStop turns a Q4 profit despite 28% dip in sales
- Games/Retro/Misc/Stuff I Think is Interesting