GameDev News - March 22, 2019
- Dev/Tools/Tech
- Unity
- Unreal
- Unreal Engine 4.22 Preview 6
- Epic Games launches Epic MegaGrants, new Unreal Engine technology, and Epic Online Services at GDC 2019
- Epic’s free Online Services launch for all game developers
- Unreal Engine support for Google Stadia now available
- Quixel demonstrates stunning photorealism using Unreal Engine and Megascans at GDC
- ‘Troll’ showcases Unreal Engine 4.22 ray tracing, with unprecedented cinematic-quality lighting
- Amazon/Lumberyard
- CryEngine
- VR/AR
- Microsoft
- Microsoft Azure for the Gaming Industry
- Announcing PlayFab Insights (Private Preview) - Game Data That Drives Intelligent Action
- DirectML at GDC 2019
- Variable Rate Shading: a scalpel in a world of sledgehammers
- Announcing Windows 10 Insider Preview Build 18362
- Announcing Windows 10 Insider Preview Build 18860
- Windows 10 SDK Preview Build 18356 available now!
- Linker Throughput Improvement in Visual Studio 2019
- Game performance and compilation time improvements in Visual Studio 2019
- Libraries for extending WinDbg and its underlying components
- Other
- Industry News
- Microsoft-related
- VR/AR
- Other
- UK Charts: Slow start for The Division 2
- Epic responds to accusations of Steam data mining
- Unity partners with Tencent for China, cloud gaming services
- Nvidia moves toward global rollout for GeForce Now cloud platform
- Google unveils first details of Stadia streaming service
- Google Stadia will support the Xbox Adaptive Controller
- Indies clean up at GDC Awards 2019
- Walmart exploring its own game streaming service - Report
- Stardew Valley is the best-selling indie game on Nintendo Switch
- Mobile strength pushed Tencent past $19bn games revenue in 2018
- Unity Acquires Graphine
- Games/Misc/Stuff I Think is Interesting