GameDev News - July 20, 2018 Dev/Tools/Tech Unity Stay up to date with the Unity Roadmap Cinemachine for 2D: Tips and Tricks Time Manipulation in Unity - Recorded Solutions Unreal Unreal Engine 4.20 Released! Amazon/Lumberyard Pain in the Asset Library: How Machine Learning can make your production pipeline 1000x faster VR/AR Best Practices: Ensuring Compatibility of Your Gear VR Application for Oculus GO Microsoft Windows 10 SDK Preview Build 17713 available now! Announcing the Azure Cloud Shell editor in collaboration with Visual Studio Code Other GDC 2019 announces call for papers, submit your talks now! Godot 3.1 will get many improvements to KinematicBody Industry News Microsoft-related Microsoft annual gaming revenue tops $10 billion VR/AR Facebook invested $88.3 million to expand its Redmond Oculus HQ this year Octi nets $7.5M to create AR tech that understands the human body Oculus Go supporting otherwise faltering VR headset market Other Crash Bandicoot: N.Sane Trilogy continues N.Sane run at No.1 Video game Kickstarters have raised almost $10m so far in 2018 Mobile game spending up 19 per cent in H1 2018 - Sensor Tower Ubisoft net bookings ahead of projections in Q1 Google Play continues to widen global download gap with iOS Games/Misc/Stuff I Think is Interesting Colonial Marines modder finds big AI fix by changing one letter of code No Man’s Sky developer Sean Murray: ‘It was as bad as things can get’