Game Developers: Get the Most Out of Windows 10

Posted May 13, 2015 8:53 PM Categories: Events | Gaming | Build 2015

I had the opportunity to co-present a session at Build 2015 focusing on building games for Windows 10Jaime Rodriguez and I spent an hour talking about the new Windows 10 features related to gaming, including Xbox Live, ID@Xbox, the new GamePad API, windowing, and the various middlewares and engines like MonoGame and Marmalade that are supporting Windows 10 at present.  If you care about games and are excited about Windows 10, have a look!

Visual Studio Live! - Las Vegas

Posted January 27, 2015 2:31 PM Categories: VSLive Vegas | Events | Gaming | Windows 8.1 | Windows Phone

It’s that time again…another Visual Studio Live!  I will be presenting 2 sessions at Visual Studio Live! in Las Vegas this March 16-20.  The conference is a full 5 day event and there’s still time to register.  For this event, I’ll be presenting:

W23 Building Games for Windows and Windows Phone Using Unity and Other Frameworks
Date: Wednesday, March 18, 2015
Time: 3:00pm – 4:15pm
Level: Introductory

There are a variety of platforms and frameworks which can be used to build games on both Windows and Windows Phone depending on the complexity of the game and the developer's skill level. In this session, we will delve into the many options available to developers, including DirectX, Unity, MonoGame, and more!

VSH10 Building Your First Universal Application for Windows Phone and Windows Store
Date: Wednesday, March 18, 2015
Time: 1:30pm - 2:45pm
Level: Introductory

Universal Apps enable developers to build apps for Windows Store and Windows Phone simultaneously while sharing code, controls, and other assets between them. In this session, you will learn how Universal Apps work as we build a simple app from start to finish using this new project type. We will cover what can and can't be shared, and how to best structure your project for maximum re-use.

LVSPK25Get more information on the conference at:

Visual Studio Live! - Orlando

Posted October 13, 2014 10:13 PM Categories: Gaming | VSLive Orlando | Windows 8.1 | Windows Phone | Async | Events

I will be presenting 3 sessions at Visual Studio Live! in Orlando this November 17-21.  The conference is a full 5 day event, and part of the Live! 360 conference, covering SharePoint, SQL Server, Modern Apps and more.  Plus, there’s still time to register and save $600 if you register before 10/15/14!  For this event, I’ll be presenting:

VSH03 Games Development with Unity and Other Frameworks for Windows and Windows Phone
Date: Thursday, November 20, 2014
Time: 8:00am – 9:15pm
Level: Introductory

There are a variety of platforms and frameworks which can be used to build games on both Windows and Windows Phone depending on the complexity of the game and the developer's skill level. In this session, we will delve into the many options available to developers, including DirectX, Unity, MonoGame, and more!

VSH08 Writing Asynchronous Code using .NET 4.5 and C# 5.0
Date: Thursday, November 20, 2014
Time: 9:30am – 10:45pm
Level: Introductory

A variety of new features were added to the .NET 4.5 Framework, including support for easily writing asynchronous code. This session will introduce the concepts of asynchronous programming, .NET Tasks, how to ensure your UI remains responsive, and how to do all of this properly in your own applications using the new "async"and "await" keywords. If you're looking for ways to provide a better, smoother experience for your users, don't miss this session!

VSH10 Building Your First Universal Application for Windows Phone and Windows Store
Date: Thursday, November 20, 2014
Time: 11:00am – 12:15pm
Level: Introductory

Universal Apps enable developers to build apps for Windows Store and Windows Phone simultaneously while sharing code, controls, and other assets between them. In this session, you will learn how Universal Apps work as we build a simple app from start to finish using this new project type. We will cover what can and can't be shared, and how to best structure your project for maximum re-use.

LSPK61

Get more information on the conference at:

Visual Studio Live! – Washington DC

Posted September 8, 2014 12:43 PM Categories: Gaming | VSLive | Events | Windows Phone | Windows Runtime

I will be presenting 2 sessions at Visual Studio Live! in Washington DC this October 6-9.  The conference is a full 4 day event and there’s still time to register and save $400 if you register before 9/10/14!  For this event, I’ll be presenting:

TH07 Building Your First Windows Phone 8.1 Application
Date: Thursday, October 9, 2014
Time: 9:30am – 10:45pm
Level: Introductory

Expand your mobile horizons with Windows Phone! Developing applications for the phone is quite similar to building XAML applications for other platforms. In this session, Brian will demonstrate the fundamentals of Windows Phone development while building a very simple application which covers all of the important points of the new platform's architecture, including the developer tools, device emulator and touch input. We will also discuss what's new with the Windows Phone 8.1 update and how you can use it to build better apps.

TH11 Building Games for Windows and Windows Phone
Date: Thursday, October 9, 2014
Time: 11:00am – 12:15pm
Level: Introductory

There are a variety of platforms and frameworks which can be used to build games on both Windows and Windows Phone depending on the complexity of the game and the developer's skill level. In this session, we will delve into the many options available to developers, including DirectX, Unity, MonoGame, and more!

DCSPK22

Get more information on the conference at:

Visual Studio Live! – Redmond

Posted May 27, 2014 8:03 PM Categories: Events | VSLive Redmond | Async | Visual Studio

I will be presenting 2 sessions at Visual Studio Live! in Redmond this August 18-22.  The conference is a full 4 day event and there’s still time to register and save $500 if you register before 6/11/14!  For this event, I’ll be presenting:

TH15 Performance and Diagnostics Hub in Visual Studio 2013
Date:
Thursday, August 22, 2014
Time: 11:00am – 12:15pm
Level: Intermediate

Visual Studio 2013 has introduced a new Performance and Diagnostics hub which encompasses a variety of new and old tools to profile your Windows Store applications. In this session, we will take a detailed look at all of the tools that the Performance and Diagnostics Hub has to offer with both XAML and HTML/JavaScript Windows Store apps.

TH25 Writing Asynchronous Code Using .NET 4.5 and C# 5.0
Date:
Thursday, August 22, 2014
Time: 3:45pm – 5:00pm
Level: Introductory

A variety of new features were added to the .NET 4.5 Framework, including support for easily writing asynchronous code. This session will introduce the concepts of asynchronous programming, .NET Tasks, how to ensure your UI remains responsive, and how to do all of this properly in your own applications using the new "async" and "await" keywords. If you're looking for ways to provide a better, smoother experience for your users, don't miss this session!

RDSPK23

Get more information on the conference at: