MIX11

imageIt's almost time for another MIX conference! Once again I'll be there with the Coding4Fun crew showing off some spiffy new projects for attendees to play around with, along with a few other surprises. I'll also be taking part in John Papa's Open Source Fest on Monday evening, demonstrating WiimoteLib and my MJPEG Decoder.

Anyone else heading to the conference? If you are, be sure to stop by the Coding4Fun area in the Connect Lounge and say hello, and stop by the Open Source Fest on Monday night to take a look at over 50 great open source projects and vote for your favorites. I'd say I'd trade drinks for votes, but those are free, too.

And finally, if anyone attending is working on a

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NuGet-enabled WiimoteLib and ThinkGearNET

With the official release of NuGet and the NuGet gallery, I decided to try it all out by uploading the current versions of WiimoteLib and ThinkGearNET to the gallery.  The process was pretty smooth, but I learned a little bit along the way which I thought I’d share.

So what’s NuGet?
From their own page:  NuGet (formerly known as NuPack) is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development.

In short, this means you can right-click and add a reference to a third party library without having to download it yourself, extract it, locate it manually on your

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WiimoteLib Future

image I’ve been working on a version 2.0 of WiimoteLib which reorganizes the library quite a bit to clean up the codebase.  It’s not quite ready for release, and I don’t have an ETA currently, but I wanted to note some of the changes and get some feedback as I finish things up.

  • I will be including a VS2010 solution for the project in addition to the original VS2008 solution
  • I’m hoping to have support for both sound and the WiiMotion Plus extension completed
  • Support for the Taiko Drum and DJ Hero turntable (testers welcome for the DJ Hero turntable)
  • Extensions have been broken out into separate classes so their code is self contained:
    • image
    • All extensions inherit from ExtensionController
    • All
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MindBlaster Article Posted

mindblaster My latest Coding4Fun article on the creation of my game MindBlaster is now available!  This is a game I wrote using XNA Game Studio 3.1 that combines a Nintendo Wiimote and a Neurosky MindSet headset to create a game you play entirely with your head.  If you were at PDC09 and stopped by the Coding4Fun area you may have seen it, or, if you’ll be at MIX10, please stop by the Coding4Fun area and see this and 3 or 4 more even better projects by Coding4Fun authors.

Links

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WiimoteLib 1.8 Beta 1 Posted

image I have posted a new version of WiimoteLib as a beta for people to play around with the Wii MotionPlus accessory.  Please note that this is not a stable release and should only be used if you wish to mess around with the MotionPlus.  Also note that only C# source code is included in this release as it is not a final build.  Here’s the change log:

v1.8.0.0

  • Taiko Drum Master's TaTaCon drum controller supported (Dean Herbert)
  • Bare-bones Wii MotionPlus support (wiibrew.org, testing by Tyler Tolley)
  • WiimoteTest UI changed to add MotionPlus data
    • Please note that the current version is VERY flakey and may not work at all for you.
    • Pair your Wiimote, plug in your MotionPlus,
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