At GDC this year, I presented a session on scaling multiplayer backends using Azure Container Instances, Event Grid, and Azure Functions. An enormous thanks goes to Dimitris Gkanatsios who wrote 99% of this. You can find the video below, but here are some additional links:
By default, Ghost does not have a commenting system of its own. When migrating my blog from BlogEngine.NET, I wanted to carry over old comments and maintain the commenting feature. Disqus to the rescue!
Migrating Old Comments
First, you'll need to create an account at Disqus and select the "I want to install Disqus on my site" option. From here, you'll walk through a wizard where you'll give the website name, URL and other bits of information. Sign up with the Basic (free!) option.
Next, you'll need to use that BlogML.xml file you created in the previous post and run it through a utility to convert it into a format that can be imported into Disqus.
Head over to GitHub to
Installing Ghost on Azure
I run my life on Azure. Previously, my BlogEngine instance was running as an App Service, so getting Ghost running on Azure was important to me. Luckily, Felix Rieseberg has already done all of the hard work for this step.
Head over to Felix's Ghost-Azure repo on GitHub and click the big blue Deploy to Azure button. The deployment scrip will run, and you'll be asked to log into your Azure account and fill out a form with your new site's information (subscription, resource group, site name, etc.). When you complete this step,
I don't blog very regularly, it seems, so in an effort to get back on the bandwagon, I decided to migrate my blog from BlogEngine.NET to Ghost, since that's what much of the world has moved to. If you are seeing this post, apparently I was successful.
While getting Ghost itself deployed and running on Azure was super simple, migrating my old posts, comments, images, links, and other data to the Ghost platform was a pretty involved process. I learned a ton, which I'll be writing about here in future posts.
For those that follow this blog for my GameDev Newsletter posts, I have moved those to the GameDev News link above instead of spamming the regular feed. I absolutely plan on continuing the
Many years ago, an open-source Sega Dreamcast SDK known as KallistiOS (KOS) was created and is still being developed today. I used this SDK long ago to create a few emulators that were published, and a variety of unfinished games that were not...
KOS is easy to get up and running on a variety of platforms, but on Windows this always required setting up Cygwin. But, with the addition of the Linux Subsystem for Windows (LXSS) in Windows 10 Anniversary Update, one can now run Ubuntu and the Bash shell natively in Windows 10, and that means one can easily setup KOS, the SH4 toolchain and (almost) everything else required to develop and deploy apps to a Sega Dreamcast. Here's how…
- A Sega Dreamcast