Visual Studio Live! - Las Vegas

Posted January 27, 2015 2:31 PM Categories: VSLive Vegas | Events | Gaming | Windows 8.1 | Windows Phone

It’s that time again…another Visual Studio Live!  I will be presenting 2 sessions at Visual Studio Live! in Las Vegas this March 16-20.  The conference is a full 5 day event and there’s still time to register.  For this event, I’ll be presenting:

W23 Building Games for Windows and Windows Phone Using Unity and Other Frameworks
Date: Wednesday, March 18, 2015
Time: 3:00pm – 4:15pm
Level: Introductory

There are a variety of platforms and frameworks which can be used to build games on both Windows and Windows Phone depending on the complexity of the game and the developer's skill level. In this session, we will delve into the many options available to developers, including DirectX, Unity, MonoGame, and more!

VSH10 Building Your First Universal Application for Windows Phone and Windows Store
Date: Wednesday, March 18, 2015
Time: 1:30pm - 2:45pm
Level: Introductory

Universal Apps enable developers to build apps for Windows Store and Windows Phone simultaneously while sharing code, controls, and other assets between them. In this session, you will learn how Universal Apps work as we build a simple app from start to finish using this new project type. We will cover what can and can't be shared, and how to best structure your project for maximum re-use.

LVSPK25Get more information on the conference at:

Visual Studio Live! – Las Vegas

Posted January 10, 2014 11:18 AM Categories: .NET | Bing | Events | Visual Studio | VSLive Vegas | Windows 8.1

imageI will be presenting 3 sessions at Visual Studio Live! in Las Vegas this March 10-14.  The conference is a full 5 day event and there’s still time to register and save $500 if you register before 1/22/14!  For this event, I’ll be presenting:

LT20 Controlling Hardware using Windows 8.1
Date:
Tuesday, March 11, 2014
Time: 4:15pm – 5:30pm
Level: Introductory

Windows 8.1 allows developers to communicate with a variety of devices through several interfaces. In this session, we will look at how to talk to hardware connected via USB and Bluetooth, as well as some of the new APIs which allow Windows 8.1 to talk to Point of Sale (POS) devices, scanners, and even 3D printers using real examples with real hardware!

LT27 Performance and Diagnostics Hub in Visual Studio 2013
Date:
Wednesday, March 12, 2014
Time: 1:15pm – 2:30pm
Level: Intermediate

Visual Studio 2013 has introduced a new Performance and Diagnostics hub which encompasses a variety of new and old tools to profile your Windows Store applications. In this session, we will take a detailed look at all of the tools that the Performance and Diagnostics Hub has to offer with both XAML and HTML/JavaScript Windows Store apps.

LW30 Overview of the Bing Platform
Date:
Wednesday, March 12, 2014
Time: 4:30pm – 5:45pm
Level: Introductory

Bing has a variety of controls, APIs, and web services designed to enhance your application and provide users with an interactive way to explore the world around them. In this session we will take a look at several of these items and how they can be used from a Windows desktop, Store or Phone application.

LSPK35

Get more information on the conference at:

Visual Studio Live! - Las Vegas

Posted February 25, 2013 12:08 PM Categories: C# | Events | VSLive Vegas | Windows 8 | Windows Phone | Windows Runtime

imageUpdate: Slides and code are now available over on the Events page!

I will be presenting a session at Visual Studio Live! in Las Vegas this March 25-29 at the MGM Grand.  The conference is a full 5 day event and there’s still time to register!

W01 Building Your First Windows Phone 8 Application
Date:
Wednesday, March 27, 2013
Time: 9:15 am - 10:30 am
Level: Introductory

Expand your mobile horizons with Windows Phone 8!  Developing applications for the phone is extremely similar to building a XAML application for the desktop.  In this session, I will demonstrate the fundamentals of Windows Phone development while building a very simple application which covers all of the important points of the new platforms architecture, including the developer tools and device emulator and touch input.

W20 Building a Windows Runtime Component with C#
Date:
Wednesday, March 27, 2013
Time: 4:15 pm - 5:30 pm
Level: Intermediate

A properly written Windows Runtime components can be consumed by C#/VB, HTML/JavaScript, and C++ applications.  In this session, we will discuss how to design and build a Windows Runtime component in C# such that it can be consumed by all languages.  Specifically, we will look at passing the right types across the ABI, how to create events that can be consumed, and how to create asynchronous methods, and much more!

Get more information on the conference at:

Hope to see you all there!

Visual Studio Live! - Las Vegas

Posted February 8, 2012 6:20 AM Categories: Async | Events | VSLive Vegas | Windows 8 | XNA

I will be speaking at Visual Studio Live! in Las Vegas this March 26-30.  The conference is a full 5 day event and there’s still time to register!  If you use code VLSPK21, you can save a nice chunk of cash off the all-access Best Value Conference Package. The three sessions I’m presenting are:

T05 - Windows 8 Metro-style Application Contracts and Extensibility
Date: Tuesday, March 27, 2012
Time: 10:45 AM – 12:00 PM 
Level: Intermediate

Contracts are a new feature of Windows 8 Metro-style applications that allow applications to interact with the operating system and other Metro-style applications in a standard way. With contracts, applications can implement interfaces to allow searching, sharing, settings, app-to-app file picking, and more. In this session, we will explore these contracts and how they can be used in any Windows 8 Metro-style application to provide a seamless, integrated experience for users.

W04 - XNA Games for Windows Phone
Date: Wednesday, March 28, 2012
Time: 9:15 AM – 10:30 AM 
Level: Introductory to Intermediate

You have Silverlight on Windows Phone 7 under control, but what about XNA? If you're looking to create a more advanced game with better performance than Silverlight, XNA is the platform for you. In this session, developers will learn how to build an XNA game targeted for Windows Phone 7. The basics of the platform will be demonstrated while building a simple Space Invaders-type game that would be Marketplace acceptable. Specifically, this session will cover how to deal with user input, play sound effects and music, display animated 2D graphics, and how to create a game that's ready to be sold on the Marketplace.

TH09 - Writing Asynchronous Code Using .NET 4.5 and C# 5.0
Date: Thursday, March 29, 2012
Time: 11:00 AM – 12:15 PM
Level: Introductory

A variety of new features were added to the .NET 4.5 Framework, including support for easily writing asynchronous code. This session will introduce the concepts of asynchronous programming, .NET Tasks, how to ensure your UI remains responsive, and how to do all of this properly in your own applications using the new async and await keywords. If you’re looking for ways to provide a better, smoother experience for your users, don’t miss this session!

As always. I will be hosting another round of Developer Duel on Wednesday night during the Wild Wednesday event.  Join us for the event and have a chance to win fabulous prizes while playing a game similar to one you’ve seen on TV for the past 30 years…

image

Get more information on the conference at:

Hope to see you all there!

Visual Studio Live! - Las Vegas

Posted February 9, 2011 11:11 AM Categories: .NET | Events | Multitouch | VSLive Vegas | Windows Phone | XNA

VSLLV11_Speak_VLSPK24I will be speaking at Visual Studio Live! in Las Vegas this April 18-22.  The conference this year is being held at the Rio All Suites Hotel and Casino (to quote Penn Jillette directly) and is a full 5 day event.  The two sessions I’m presenting are:

TH1 - Multi-touch Madness!
Date: Thursday, April 21, 2011
Time: 8:00 AM - 9:15 AM
Level: Introductory to Intermediate

Multi-touch technology is popping up everywhere, most recently in Windows 7 and various .NET technologies. Windows 7 has been designed from the ground-up with multi-touch in mind, and the newest versions of WPF and Silverlight are multi-touch capable as well. In this session I will take you through the 4 biggest areas of Microsoft multi-touch technology: Windows 7, WPF 4, Silverlight, and Surface, including the forthcoming Surface Toolkit for Windows Touch. You will learn how to make your applications multi-touch aware and capable using each of these platforms, how to handle gestures and manipulations properly across platforms, and learn where multi-touch is heading in the future with regard to Microsoft development.

TH16 - XNA Games for Windows Phone 7
Date: Thursday, April 21, 2011
Time: 1:30 PM – 2:45 PM
Level: Introductory to Intermediate

You have Silverlight on Windows Phone 7 under control, but what about XNA? If you're looking to create a more advanced game with better performance than Silverlight, XNA is the platform for you. In this session, developers will learn how to build an XNA game targeted for Windows Phone 7. The basics of the platform will be demonstrated while building a simple Space Invaders-type game that would be Marketplace acceptable. Specifically, this session will cover how to deal with user input, play sound effects and music, display animated 2D graphics, and how to create a game that's ready to be sold on the Marketplace.

If you register by March 23rd and use code VLSPK24, you can save a pile of cash!  This code will provide you with the all-access Best Value Conference Package for just $1,495, a savings of $400.00 off the standard price of $1,895!

  Get more information on the conference at:

Hope to see you all there!

My Info

  • View Brian Peek's profile on LinkedIn

Sponsored Ad

My Book

Sponsored Ad